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Offline Winter

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GUI Attempt
« Reply #30 on: June 22, 2007, 06:50:22 pm »
Quote from: "BTAxis"
Well, I'm guessing it wouldn't be too hard to make different color versions of the GUI. So maybe we could even include all of them and make it configurable in some way.


Excellent suggestion. This will give the game even more shininess, and no one is offended.

Now we can argue about what the 'default' colour set should be. ;)

Regards,
Winter

Offline rastaman_bey

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GUI Attempt
« Reply #31 on: June 22, 2007, 09:32:53 pm »
Really nice design, I like it very much (especially the blueish version)!
Would be really cool to do the same overhaul with the rest of the game screens...  :roll:

Offline rastaman_bey

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GUI Attempt
« Reply #32 on: June 22, 2007, 09:37:01 pm »
@ RaXar:
Is the metal frame a 2d sprite or did you do a render of a 3d object?
(I guess the first one  :wink: ). If it's a sprite, do you have some rescources where you got it from?

Offline RaXaR

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GUI Attempt
« Reply #33 on: June 22, 2007, 09:59:23 pm »
Quote from: "rastaman_bey"
@ RaXar:
Is the metal frame a 2d sprite or did you do a render of a 3d object?
(I guess the first one :wink:). If it's a sprite, do you have some rescources where you got it from?


Hey rastaman_bey, glad you like it. The frame is rendered to 2D and then manipulated in Photoshop. Unfortunately the resources I got this from is my head, dunno if I could give you a link for that :D But seriously, like I said to Mattn and BTAxis, I'll make the majority of sources available when alpha-blending is implemented in the GUI. Laters. :)

Hoehrer

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GUI Attempt
« Reply #34 on: June 26, 2007, 09:01:40 pm »
FYI:
I just found out that it's really easy to use semi-transparent images (e.g. tga and png) for menus. Just use something like this in the menu files:
Code: [Select]
pic node_name
{
image filename
...
blend 1
}


See also http://svn.sourceforge.net/viewvc/ufoai?view=rev&revision=9333
and
http://svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/ufos/menu_hud.ufo?r1=9333&r2=9332&pathrev=9333
and
http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/menu_%2A.ufo#Image

Werner

Offline RaXaR

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GUI Attempt
« Reply #35 on: June 26, 2007, 11:49:39 pm »
Thanks Hoehrer!!  :D

I tested it and it works great!
I'll post the links to the Sources of this stuff and the Carrier soon :)

Laters.

Offline RaXaR

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GUI Attempt
« Reply #36 on: June 28, 2007, 02:12:05 am »
As promised, here's the sources for the GUI stuff that I've done so far. The file is a .PSD file.  Again, thanks Mattn for the upload spot ;)
EDIT: Oops, forgot to add the Fonts. One of the fonts come with UFO:AI.

GUI Menu (3.80MB)
GUI Fonts (41KB)

Offline BTAxis

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Re: GUI Attempt
« Reply #37 on: August 21, 2007, 05:48:36 pm »
Bump!

It's been silent around this for a while. Can RaXaR or anyone else with the required skills make an ingame version of this GUI?

Offline Winter

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Re: GUI Attempt
« Reply #38 on: August 21, 2007, 06:03:29 pm »
Bump!

It's been silent around this for a while. Can RaXaR or anyone else with the required skills make an ingame version of this GUI?

Blywulf is still experimenting with new GUI designs, he's been staying in contact with me, and can start doing the art when we settle on something workable.

Mind you, that shouldn't stop anyone else from giving it a go.

Regards,
Winter