project-navigation
Personal tools

Author Topic: Error at Starting Campagne  (Read 2988 times)

Darkness

  • Guest
Error at Starting Campagne
« on: July 13, 2007, 03:28:24 pm »
Hi ! I Have downloadet your version 2.1.0.2 Installed it and started it. But then as i want to play the campagne i got a windows Xp error so the game could be started but not the campagne and i dont know why?
Can you help me i really want to play the game :/ .
Ahm I downloaded the game today if this is a help for you. Sorry for bad english havent written since years :)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Error at Starting Campagne
« Reply #1 on: July 13, 2007, 03:53:18 pm »
share you ufoconsole.log please - what exactly is the error message?

Darkness

  • Guest
Error at Starting Campagne
« Reply #2 on: July 13, 2007, 04:02:10 pm »
Winsock Initialized
Hostname: xxxxxxxx
IP: xxxxxxxxxx
...could not set to language:
...could not set to system language
Console initialized.
couldn't load history
------- Loading ref_gl.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 6: 1024 768 FS
...attempting fullscreen
...using desktop frequency: 75 hz
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
Desktop resolution: 1024:768
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1950 Pro x86/SSE2
GL_VERSION: 2.0.6232 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
...ignoring GL_EXT_LockArrays
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...using GL_ATI_separate_stencil
...GL_EXT_stencil_two_side not found
...max texture size:
......detected 4096
......but using 2048 as requested
...SDL_ttf version 2.0.7 - we need at least 2.0.7
...SDL_ttf inited
------------------------------------

------- sound initialization -------
Loading snd_sdl sound driver
Soundsystem: SDL.
SDL version: 1.2.11
SDL audio driver is "dsound".
Bits: 16
Frequency: 48000
Samples: 4096
Channels: 2
sound sampling rate: 48000
CD Audio Initialized
Init saving subsystems
...added base subsystem (check 0)
...added campaign subsystem (check 1)
...added hospital subsystem (check 2)
...added market subsystem (check 3)
...added research subsystem (check 4)
...added employee subsystem (check 5)
...added aliencont subsystem (check 6)
...added production subsystem (check 7)
...added aircraft

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Error at Starting Campagne
« Reply #3 on: July 13, 2007, 04:10:44 pm »
nothing more?

is the game crashing right after the start? or when you start a singleplayer game (the campaign)?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Error at Starting Campagne
« Reply #4 on: July 13, 2007, 04:11:21 pm »
and what is the error message?

Darkness

  • Guest
Error at Starting Campagne
« Reply #5 on: July 13, 2007, 08:33:20 pm »
Ähm Have solved my Problem have installed version 2.2 now it works