Development > Artwork
I'm back! (Hoverbot)
Psawhn:
Thanks a lot. :D It definitely looks better to me, as well, and I've been staring at this thing longer than anyone else! :p
If this is good enough for final, the files can be found here:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/
If there's more you think needs changing, just lemme know.
I still have to do some animations, which I should be able to handle (at least on the blender side. :) )
The list of animations is here, right? http://ufoai.ninex.info/wiki/index.php/Modelling#List_of_needed_animations_for_a_character
Because this model isn't humanoid, what are the required animations for this?
Would things for the death animation, like sparks and smoke, be handled by the game engine? Can I add a couple of my own things like flying fan blades?
Mattn:
even if this hoverbot will be very small in game (correct me winter - if i'm wrong) imo this texture still needs a little more details
don't add sparks to the death animation - but flying rotors are ok
in general all animations that a character has are needed for an ugv, too. But not in the model - it's sufficient if these animations are in the anm file and are using the same frames. e.g. it is not needed to animate the model to crouch - but the animation id should be there - just use the same frames as you used for the normal movement.
Wanderer:
--- Quote from: "Winter" ---
I don't think I'll be the only one to say that looks a LOT better. Thumbs up!
Regards,
Winter
--- End quote ---
Nope, you won't. Now, that looks sweet, Pshawn. Nice work. :)
Psawhn:
Right now I'm mostly done the first draft of animation. Just a couple questions:
16 blender units = 1 tile width, right?
The center of the model is directly on the origin (coords (0,0,0) ). In the death animations, I have the model treat the 'floor' as 10 blender units below it. Is this all right?
Does the game engine handle interpolation between a walkcycle and standing animations?
How many shots does the gun fire?
How many frames should an individual action be? Is there a maximum limit for total frames?
Does anyone know that the bloodspider .blend has a second death animation that isn't tracked in the .anm file? ;)
Edit: Okay, I stayed up late to finish off the first draft of animations.
Texture is here: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon.tga
.blend is here: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon_anim_RC1.blend
.anm file is here: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot.anm
As usual, let me know if there are any problems/suggestions, etc. :)
Psawhn:
Silly me, I realised I could make a video for more people to see. :p
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_05-06-07.avi
Edit: It uses Xvid codec, a free divx-like codec.
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