Development > Artwork

I'm back! (Hoverbot)

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Psawhn:
Thanks a lot. :D It definitely looks better to me, as well, and I've been staring at this thing longer than anyone else! :p

If this is good enough for final, the files can be found here:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/

If there's more you think needs changing, just lemme know.

I still have to do some animations, which I should be able to handle (at least on the blender side. :) )


The list of animations is here, right? http://ufoai.ninex.info/wiki/index.php/Modelling#List_of_needed_animations_for_a_character

Because this model isn't humanoid, what are the required animations for this?

Would things for the death animation, like sparks and smoke, be handled by the game engine? Can I add a couple of my own things like flying fan blades?

Mattn:
even if this hoverbot will be very small in game (correct me winter - if i'm wrong) imo this texture still needs a little more details

don't add sparks to the death animation - but flying rotors are ok

in general all animations that a character has are needed for an ugv, too. But not in the model - it's sufficient if these animations are in the anm file and are using the same frames. e.g. it is not needed to animate the model to crouch - but the animation id should be there - just use the same frames as you used for the normal movement.

Wanderer:

--- Quote from: "Winter" ---
I don't think I'll be the only one to say that looks a LOT better. Thumbs up!

Regards,
Winter
--- End quote ---


Nope, you won't.  Now, that looks sweet, Pshawn.  Nice work. :)

Psawhn:
Right now I'm mostly done the first draft of animation. Just a couple questions:

16 blender units = 1 tile width, right?

The center of the model is directly on the origin (coords (0,0,0) ). In the death animations, I have the model treat the 'floor' as 10 blender units below it. Is this all right?

Does the game engine handle interpolation between a walkcycle and standing animations?

How many shots does the gun fire?

How many frames should an individual action be? Is there a maximum limit for total frames?

Does anyone know that the bloodspider .blend has a second death animation that isn't tracked in the .anm file? ;)


Edit: Okay, I stayed up late to finish off the first draft of animations.
Texture is here: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon.tga
.blend is here: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_lightcannon_anim_RC1.blend
.anm file is here: https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot.anm

As usual, let me know if there are any problems/suggestions, etc. :)

Psawhn:
Silly me, I realised I could make a video for more people to see. :p

https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_05-06-07.avi

Edit: It uses Xvid codec, a free divx-like codec.

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