Development > Artwork

I'm back! (Hoverbot)

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Winter:

--- Quote from: "Psawhn" ---Silly me, I realised I could make a video for more people to see. :p

https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot/hoverbot_05-06-07.avi

Edit: It uses Xvid codec, a free divx-like codec.
--- End quote ---


Quick question -- shouldn't the thing bounce a little in some of those death animations?

Regards,
Winter

Mattn:
the death animations shouldn't spread that far - or only small parts. The bigger parts like the turbine would block the movement, but the animation is clientside - make sure that the bigger parts of the hoverbot doesn't leave the 2x2 unitsize bounds

blondandy:
The turbines chug round a bit too slowly. perhaps it would be better to give the impression of motion within the turbines using particles (not sure if this is possible).

Note for windows users: media player doesn't like that avi, but realplayer seemed OK with it.

BTAxis:

--- Quote from: "blondandy" ---Note for windows users: media player doesn't like that avi, but realplayer seemed OK with it.
--- End quote ---

It worked in WMP for me, and also in Media Player Classic. I probably just happen to have a compatible codec installed.

Psawhn:
The turbine texture is supposed to be a snapshot of a spinning fan - blurry. By slowly rotating, it's supposed to look like when you film a rotor blade or something - the individual blades are just out of phase with the framerate, causing it to look like slowly rotating fuzzy blades.

Of course, it doesn't work as well after the turbines have stopped :).

The codec is xvid, a free codec.

http://www.xvid.org/

The animations themselves are actually constrained to a 1x1 box, if I've got my dimensions right.  (16 blender units = game tile)

There's a 1x1x2.45 box on layer 11 (with the armature) for reference in the .blend files, too.

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