Development > Artwork
I'm back! (Hoverbot)
Psawhn:
Sorry for disappearing for a while.
I've got some textures up for the hoverbot:
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot_lightcannon_texture_final_candidate_1.blend
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/UFO_AI/hoverbot_lightcannon.tga
I'll get some screenshots up.
Wanderer:
Sorry to seem mean, but that's got to be one of the ugliest paintjobs I've ever seen.
The constant speckling of the colors makes it look horribly dirty. The green the aliens use is a shiney, deeper green, not something that looks like it's camo'd for ... I dunno, Grand Central Park?
The twin colors across the front make it look like it's been landing in dirt, repeatedly, and it's starting to take on the color of the ground. Either that or they left the blood of the dead on the front.
The fans look like they've been through 8-10 fights already with the blackened portions and they've got carbonization.
Nice try though?
Psawhn:
Heh, actually that's exactly the goal of this paintjob: Dirt, battleworn, and bloody. :D You described exactly what the goal of it was.
Still, it definitely is too dirty. It's going to change a lot, too.
Okay, after following Winter's suggestions on IRC:
I also figured out how to bake an ambient occlusion map onto these things :D
I should note that UV unwrapping this thing was a real pain. About 37% of the texture space is wasted, reducing the resolution of what you do see. I also don't know how to make seams be seamless.
Psawhn:
More work:
There isn't any visible sensor gear yet. (Who knows, it could be a radar or ultrasound system hidden inside the main hull :) )
Winter:
--- Quote from: "Psawhn" ---More work:
There isn't any visible sensor gear yet. (Who knows, it could be a radar or ultrasound system hidden inside the main hull :) )
--- End quote ---
I don't think I'll be the only one to say that looks a LOT better. Thumbs up!
Regards,
Winter
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