Development > Artwork
a new skin for the shevaar model
(1/1)
Mattn:
currently the model has two skins, but both are looking the same - it would be nice to have a little variation in the skins - have a look here:
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/aliens/shevaar/
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/aliens/shevaar/body01a.jpg?view=log
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/aliens/shevaar/body01b.jpg?view=log
sitters:
What kind of variations you like, so far I can see it is an kind of reptile with an pants.
The skin of the reptile and the head must be the same I think, otherwise you get an total other actor.
Or you must say ever actor you can make with this model is Ok.
Willem
Mattn:
a little variation in the skin color maybe - but the snake skin must stay
sitters:
In the first instance not change the texture, only baked an bump map on it and some illumination.
I think it looks nicer then the original, how its looking in the game I don't know.
Link :
http://www.sitters-electronics.nl/md2/models/skin.zip
Willem
Mattn:
the bumo map is fine - but the iluminations not - this should be done by the engine and the dynamic model lightning - otherwise it might look a little bit strange if a model is standing in a dark room but has a lit face or body
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