Development > Artwork
Intro animation
Titan:
Don't look at me. I would lose interest before I could open a tutorial.
vedrit:
We have several people here that have atleast some experiance with modeling. If some concept art could get drawn up, and SVN rights given, some cities could be modeled up.
Destructavator:
At one point I attempted to do it myself, using some of the bsp maps already in the game and putting them together until it looked like a city or town - No need to re-invent the wheel and such. It really didn't work very well, but it wasn't too recent that I tried it.
Digin_BR:
--- Quote from: Destructavator on June 19, 2009, 08:06:20 pm ---The problem with including language is localization - If I'm not mistaken text can be put in an overlay or below video in the game engine, but with spoken language we would need voice actors with pro-recording equipment for every one of the over-a-dozen-or-so languages this game is available in.
--- End quote ---
3 problems in this matter:
1st: we would need voice actors for every character that speaks in the intro. (at last 1 male and 1 female VAs, for case of use of a good "voice morpher" such as screamingbee.com's Morphvox PRO...but i think using a "voice morpher" is a bad idea...and without an "voice morpher", i think it would be needed at last 1 VA for each 2 characters that speak in the intro...with can or not mean a load of VAs.)
2nd: this multiplyed by the number of languages the game has, couse otherwise there will be certainly some lack on the languages due to them not being VAs native language.
3rd: the VAs will still need to own or at last have access to a professional or at last very good equipment.
result: it will probably take months till the community gatter all the itens needed...
my opinion: an intro with no voices is like a birthday party without candy...an intro of the style of this game, and like the one suggested by Titan, MUST have voices...
i think its a good idea to start gattering the VAs for at last the 5 most relevant languages: (based on real research data)
1st: English, the most understood worldwide.
2nd: Mandarim (Chinese), the most spoken worldwide.
3rd: Spanish, the most spreaded worldwide.
4th: Portuguese, the 3rd most common in games (the 1st and 2nd are English and Spanish, already listed)( :D BRASIL! :D |<o>|) (my country's language, cant control myself, sorry :P)
5th: Russian, the 5th most common in games (the 4th is Mandarim, already listed)
...and at same time work on the models, texturing, animation and video-edition of the intro...so that its ready to receive voices and soundeffects when we have the VAs.
its also a good idea to so make an in-english intro...and just subtitle it to the other languages (maintaining audio in inglish is pretty common even for the high-top of the games, for example, EA's (Eletronic Arts) Call of Duty 4: Modern Warfare. where the game DEV has only traslated the texts and added/changed subtitles, all the official audio is the standard english and russian spoken by the american, british and russian characters)
fundude53:
right heres what i think u should do.
program the game to play a simple mp4 file or what ever format u think usable by the game.
then ask users out here in the real world to make intros for the game and host a webpage where users can upload and download the movies and what ever the user thinks is best then they use.
it brings the game player into the process of makeing the game and i think it would be a big hit.
the same process can allso be used for the cut scenes and lets face it if peaple realy into the spirit of this movie making theres gonna be some really funny and really good intros made.
allso if u did take this on board u could allso get users to make video entries for the ufopedea example some bloke dressed as a scientist explaining how the lazer pistals work or descrition of autopsies and such.
well i hope u consider this proposal i think it would open a whole area of the game that not been exsplored at the moment
fundude53..
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