Development > Artwork
Intro animation
Mattn:
is anyone working on this?
i've published my first crap version of the intro - only to show what i'm think it should be like:
download this file: http://mattn.ninex.info/videos/intro.roq and copy it into base/videos directory (create the dir if it doesn't exist) then start the game.
Note: This is only working with the most recently trunk version or the latest 2.2 beta installer
you can always start the intro by typing cinematic intro to the game console.
Please also note, that sounds and music are completly missing right now
Description
It's just our green rotating globe (texture see here: http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/images/globe_green.tga ) and some flying ufo_fighter and ufo_harvester (i took the model from http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/geoscape/ )
Psawhn:
I think what would really be neat is if we could have a writer who could come up with a script for the intro (Hrm, I wonder who? :) ), and also have someone who can sketch up storyboards. (I do have a small graphics tablet, but my art skills aren't that great.)
Also, VLC seems to play the animation. I don't know if the artifacts also occur when played through the game, though.
Hrmm.... actually, does anyone of any good free networking drawing programs? I have an old version of opencanvas that sort-of works (as long as you don't need to save afterwards), but I was thinking of a vector-based drawing program with the potential for multiple layers.
Mattn:
inkscape is what you are searching
Destructavator:
I'm willing to read a script as a narrator, record it, and sync it with any video footage created - I have the hardware and software to do it.
EDIT: I also have a little digital video footage of (daytime) clouds in a sky I shot myself, if anyone wants to add ships flying through the sky at any point in the intro.
Also, is it possible to animate some of the models already used in the game in a pre-defined manner just for a video clip? I don't know too much about animation or modeling, but if I had some aliens or other animated models to work with, I could add video filters, FX, editing, etc.
FURTHER EDIT: If I even had a moving creature or soldier with nothing else against a solid colored background, I could use a Chroma key FX to place the animation on top of a background for parts of the intro, regardless of whether the background is still or moving, computer-generated or real video footage. (I know of a movie that used this technique to make a real live actor look like he was holding an animated cartoon gun.)
I just need some components to work with.
Mattn:
you can find everything in our svn: http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/
or the source files here: http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/
but i don't think we should include speech in any of our cutscenes - just video and music. because localization would be a problem for every language we have translations for. We need small cutscenes of UFOs attack a city (first campaign stage) - every campaign stage needs a small cutscene - please just ask our storywriters if you are interested in doing them.
It's also enough to create skyscraper models we can do the rest with our sequence scripts. Models of houses and so on.
The only "speech" we need (also for in-game dying sounds) are crying civilians, dying sounds for male and female, panic sounds and so on
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