Development > Artwork
Intro animation
Mattn:
i totally agree with you - also note that we can export wavefront object files for all our maps and create some city scenes.
Mattn:
just wanted to let everybody know, that the roq audio is fixed in current trunk
Destructavator:
Hey, Great!
I've actually had some ideas for in-game RoQ clips, just haven't had too much time recently to put them together, but I plan to soon.
Also,
http://roq.destructavator.com/
Here is where I've been keeping RoQs I've made, from both myself and others.
Also, I believe the ZIP file from the link (on my page, listed above) has a test video with an audio track if anyone wants to test the audio playback with RoQ videos. It's called "test1.roq" and it's included with PSawhn's clip. Anyone is free to try it out.
EDIT: Does the UFO: AI game engine also support playing a RoQ in just part of the screen (during gameplay, without interrupting the game) as well? I've had a few ideas for clips for the UFOPedia and other stuff.
2nd EDIT: For anyone who wants to try the clips I have on my site, if renaming the zip file doesn't work, the game should be able to find them if the contents of the ZIP are simply unzipped in the videos folder under "base" - And if there are still issues, give me a holler.
As a reminder for the newer people here, the console has the command "cinematic" to play these.
If I remember right, the complete command for the test video clip would be:
- cinematic test1.roq
which should play it.
Destructavator:
Ugh! I just tried it under Kubuntu v8.04, with KDE v3 after updating from the SVN trunk, it crashed not only the game, but KDE as well! I didn't have to reboot, but I had to press ctrl-alt-backspace and log into Kubuntu again...
It also displayed the message "recursive shutdown" line after line in the system console.
Can anyone reproduce or confirm this glitch?
I also noticed some compile warnings, but no errors, something about "extra tokens" at the end of "if" statements over and over again related to SDL. Did the libraries used from SDL change recently in the development version?
Mattn:
--- Quote from: Destructavator on July 07, 2008, 02:41:58 am ---Does the UFO: AI game engine also support playing a RoQ in just part of the screen (during gameplay, without interrupting the game) as well? I've had a few ideas for clips for the UFOPedia and other stuff.
--- End quote ---
yes, this is possible via menu node descriptions, too
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