Thanks, I just tried it with a test video.
Unfortunately, it didn't work - the command closed the console, and after I re-opened the console it said the server shut down, then: "No ogm support compilied into the binary."
I checked the "dll" folder under "contrib" and didn't see any new DLL files. Should there be one there that wasn't put in the SVN?
On a related note to that, I've noticed - from looking at console logs and such - that under Kubuntu Linux some of the libraries get updated with the OS automatically, resulting in my Linux copy having later versions of some of the libraries than my Windows version. Needless to say, I'm guessing this might cause discrepancies in performance and functionality across platforms. I've already noticed different FPS rates in the two versions in different parts of the game, on the same machine and same hardware. (Of course, Windows runs a lot of crap in the background that I'm guessing is very different with Linux, so I'd imagine there's more than one factor that affects that point.)
There could also be a problem with the OGM Videos I created for testing, it might be the format - OGM files can be encoded in more than one way (for both audio and video, various combinations exist), I might need to simply encode them a different way.
By any chance can any of the coders tell me any of the technical stuff as to exactly which codecs and formats within the OGM container format are supported in the game?