Development > Artwork

Intro animation

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Winter:

--- Quote from: Psawhn on August 22, 2007, 10:14:05 pm ---Here's a very quick sketchup of the first part of Winter's script. Very quick and very sketchy, that is. :P As you can see, I don't have much in the way of art skills :P.

http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/ufo-ai_intro_a-1.swf

The second part (actually animating the Taman) is beyond my skills right now, haha.
--- End quote ---

That's a pretty decent storyboard, thanks a lot.

Also, the Taman wouldn't need any complex animation -- the model already has walking and firing animations, so really you could just set the default anims to play and you'd be done.

Regards,
Winter

Psawhn:
Actually, I mean drawing the Taman walking around, for the storyboard, is beyond my skills. :D Thanks for the compliments.

For the next shot in the storyboard, were you picturing a different camera angle, or just the camera fixed at that position behind the Taman?

Winter:

--- Quote from: Psawhn on August 23, 2007, 08:16:10 am ---For the next shot in the storyboard, were you picturing a different camera angle, or just the camera fixed at that position behind the Taman?

--- End quote ---

It could be either a chase camera on the Taman, or (preferably) rest at a fixed point after the 180 spin, just watching the Taman walk towards the city.

Regards,
Winter

Psawhn:
I kinda gave up trying to make the next part look pretty, I just can't do it decently. :P

http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/ufo-ai_intro_a-2.swf

I kept the camera still, but then added an upwards pan as the screen faded to black. (It broke the smoke plume, though, haha :P)

inquisiteur2:
I like very much the concept and the current make up. What it lacks is fancy drawings - don't now if the currents artists are able to draw something decent.

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