Development > Artwork
blender vs milkshape
inquisiteur2:
I am thinking about starting to model a bit and I am hesitating between blender 3d and milkshape, does someone have experience in both of them ?
Is there any open-source or not too expensive (just wanna be a casual modeller..) modelling software that can be recommended ?
Mattn:
at the moment the blender md2 exporter is heavily broken. maybe you should ask sitters what he is using...
3dsmax is too expensive - i paid for my student version 199euro - others i don't know - never worked with milkscape
Hoehrer:
My experience with open source modelling& graphics programms...
Wings3D:
* mostly (organic) modelling & uv-mapping/texturing
* fast to learn, easy (to medium) to use
* No aniamtions (this might have changes sicne i last checked)
Blender 3D (the exporter problems aside - this will hopefully be fixed sometime):
* allround program - very powerful in all regards needed for modding: modelling, uv-mapping, rigging, animation
* hard to learn at the beginning
GIMP:
* Alternative to Photoshop and perfectly useable for everything we need in the creation/manipulation of textures
I do not have experience with Milkshape, but from what I heard it's pretty good for game-modelling.
Personally I switched from Wings3D to Blender some time ago and I didn't regret it. The initial struggle with the unfamiliar interface is morphing into an advantage in speed after some time.
Werner
sitters:
I use :
For low poly( no more then 3000 polys ), Wings3D.
For more polys, texturing and mapping I am using Cinema4D, very good but exspensive.
Photoshop for tweaking textures and 2D graphic work.
Milkshape3D, AC3D, QME, for converting the model from .obj or .3ds to MD2.
Willem
RaXaR:
You can also get a free version of 3D Studio Max, it's called GMax. It's quite okay for poly modelling and was designed specifically for games. You can find a copy of it at http://www.turbosquid.com/gmax .. Hope this helps :)
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