Technical support > Feature Requests
Crash to desktop (2.2-dev)
Matti:
I start game, set up base, go fight aliens and CTD happens. I just reinstalled game and started it with default settings, still CTD. Is there some error log somewhere I might post here?
BTAxis:
I think he means it happens when any map is loaded. It happens for me too. gdb:
--- Code: ---(gdb) run
Starting program: d:\Games\UFOAI-2.2-dev/ufo.exe
warning: Hooking
warning: D:\GAMES\UFOAI-2.2-DEV\UFO.EXE
warning: RPH:Injecting code at start up
warning: done...
warning: RPH:DDraw Hooked!
Program received signal SIGSEGV, Segmentation fault.
0x0047c903 in SVC_DirectConnect () at ../../src/server/sv_main.c:452
452 ../../src/server/sv_main.c: No such file or directory.
in ../../src/server/sv_main.c
(gdb) bt
#0 0x0047c903 in SVC_DirectConnect () at ../../src/server/sv_main.c:452
#1 0x0047cfda in SV_ConnectionlessPacket () at ../../src/server/sv_main.c:577
#2 0x0047d1b5 in SV_ReadPackets () at ../../src/server/sv_main.c:669
#3 0x0047ddc7 in SV_Frame (msec=100) at ../../src/server/sv_main.c:1024
#4 0x00459f90 in Qcommon_Frame (msec=607) at ../../src/qcommon/common.c:971
#5 0x00482153 in WinMain (hInstance=0x400000, hPrevInstance=0x0,
lpCmdLine=0x241eff "", nCmdShow=10) at ../../src/ports/win32/sys_win.c:1238
#6 0x004c41fa in main ()
(gdb)
--- End code ---
--- Code: ---(gdb) bt full
#0 0x0047c903 in SVC_DirectConnect () at ../../src/server/sv_main.c:452
userinfo = "\\ip\\loopback\\msg\\1\\equip\\multiplayer_initial\\team\\hu
man\\name\\BTAxis|UFO\\teamnum\\2\\spectator\\0", '\0' <repeats 418 times>
adr = {type = NA_LOOPBACK, ip = "\0\0\0", ipx = "\0\0\0\0\0\0\0\0\0",
port = 0}
i = 0
cl = (client_t *) 0x21e3b024
newcl = (client_t *) 0x21e3b024
temp = {state = cs_free, lastframe = 0, commandMsec = 0,
frame_latency = {0 <repeats 16 times>}, ping = 0,
userinfo = '\0' <repeats 511 times>, player = 0x0,
name = '\0' <repeats 31 times>, messagelevel = 0, datagram = {
allowoverflow = qfalse, overflowed = qfalse, data = 0x0, maxsize = 0,
cursize = 0, readcount = 0}, datagram_buf = '\0' <repeats 7399 times>,
lastmessage = 0, lastconnect = 0, challenge = 0, curMsg = 0, addMsg = 0,
reliable = {{allowoverflow = qfalse, overflowed = qfalse, data = 0x0,
maxsize = 0, cursize = 0, readcount = 0} <repeats 16 times>},
reliable_buf = '\0' <repeats 118399 times>, netchan = {fatal_error = qfalse,
sock = NS_CLIENT, dropped = 0, last_received = 0, last_sent = 0,
remote_address = {type = NA_LOOPBACK, ip = "\0\0\0",
ipx = "\0\0\0\0\0\0\0\0\0", port = 0}, qport = 0, incoming_sequence = 0,
incoming_acknowledged = 0, incoming_reliable_acknowledged = 0,
incoming_reliable_sequence = 0, outgoing_sequence = 0,
reliable_sequence = 0, last_reliable_sequence = 0, message = {
allowoverflow = qfalse, overflowed = qfalse, data = 0x0, maxsize = 0,
cursize = 0, readcount = 0}, message_buf = '\0' <repeats 7383 times>,
reliable_length = 0, reliable_buf = '\0' <repeats 7383 times>}}
player = (player_t *) 0x264
playernum = 0
version = 3
qport = 38877
challenge = 0
#1 0x0047cfda in SV_ConnectionlessPacket () at ../../src/server/sv_main.c:577
s = 0x9b634d0 "connect 3 38877 0 \"\\msg\\1\\equip\\multiplayer_initial\
\team\\human\\name\\BTAxis|UFO\\teamnum\\2\\spectator\\0\""
c = 0x21daac34 "connect"
#2 0x0047d1b5 in SV_ReadPackets () at ../../src/server/sv_main.c:669
i = 1
j = 1
cl = (client_t *) 0xfffe181c
qport = -1900
#3 0x0047ddc7 in SV_Frame (msec=100) at ../../src/server/sv_main.c:1024
No locals.
#4 0x00459f90 in Qcommon_Frame (msec=783) at ../../src/qcommon/common.c:971
frametime = 100
s = 0x0
wait = -783
time_before = 0
time_between = 0
time_after = 0
sv_timer = 783
cl_timer = 775
#5 0x00482153 in WinMain (hInstance=0x400000, hPrevInstance=0x0,
lpCmdLine=0x241eff "", nCmdShow=10) at ../../src/ports/win32/sys_win.c:1238
msg = {hwnd = 0x12a0638, message = 258, wParam = 13, lParam = 1835009,
time = 860358828, pt = {x = 726, y = 449}}
time = 783
oldtime = 67764
newtime = 68547
timescale = 1
#6 0x004c41fa in main ()
No symbol table info available.
(gdb)
--- End code ---
Mattn:
maybe related to this?
http://sourceforge.net/support/tracker.php?aid=1743507
Matti:
--- Quote from: "Mattn" ---maybe related to this?
http://sourceforge.net/support/tracker.php?aid=1743507
--- End quote ---
Maybe, except in my case it's the very first mission in North America.
[edit]
Forgot to say, I have Windows version
death:
Hello All,
I have the same problem.
When the Dropship arrives in North America and i start the Mission the Game CTD.
I'm using 2.2 trunk - rev 9289 - 2007-06-25.
Can I do anything to Help?
Greetings Death
P.S. I'm German, and I hope my English is readable =P
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