General > Discussion

UFO:AI, my comments and criticisms

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Agrajag:
Yeah magic alien stuff. Like in UFO1 and TFTD, almost.


--- Quote from: "blondandy" ---for plasma: it is possible to contain them using magnetic fields, it is not possible to contain them using any material.
--- End quote ---

True really, but if the plasma is not locked away from the air it will quickly scatter and lose its temperature.
Thats why JET can contain plasma and keep its temperature high and stable for a long time. Its a combined magnetic field and vacuum container, and is so far the only way to keep plasma (as you said).

But if it has to be realistic, how can it be used as a weapon?

UFO: Enemy Unknown was good anyway, even though the plasma weapons there was realy weird. Elerium-115 and Zrbite is magic  :wink:  . The Aliens need that kind of stuff

BTAxis:

--- Quote from: "Agrajag" ---But if it has to be realistic, how can it be used as a weapon?
--- End quote ---

Well, it probably can't. Else it would have been in use already.

Sectoid:
Good sci-fi should be as believable as possible without getting in the way of the story or the fun, IMHO. So there's no harm in trying to find semi-realistic ways the aliens could have plasma weapons and hovering UFOs and such. besides, it'd make good filler for the UFOpedida.


As for antimatter grenades, chemists today routinely separate and manipulate materials on the nanogram-femtogram scale, so one can scale down the 2.2 megatons to whatever size explosion is needed.

Agrajag:

--- Quote from: "Adrian Magnus" ---
6. I'm confused regarding the shotgun. The in-game UFOpedia suggests both slugs and flechettes cause "blast" type damage. The online wiki suggests they both cause "normal" type damage. Which is it? In any case it should be slugs cause normal and flechettes cause blast, no?
--- End quote ---



--- Quote from: "Adrian Magnus" ---
--- Quote from: "Winter" ---
No, 'blast' governs only explosive damage. Both ammo types should cause 'normal' damage. Which really should have been renamed to 'impact' damage.
--- End quote ---


Okay, so the description of 'blast' damage is wrong, since it says buckshot qualifies as 'blast' damage. Though now we are faced with a different issue. Why would I want to use the shotgun saboted slugs when flechettes do more damage? If slugs are 'normal' and flechettes are 'blast' then you'd use slugs against armoured opponents because their armour is not as strong against that as against flechettes. But with both the same, I see no reason for using slugs at all.
--- End quote ---



I agree the slugs for riot shotgun are pretty useless, but they spread less than flechettes, so even if both are the same against armor there's still a difference, primarely at longer ranges where flechettes gets totally useless.

It seems to me that the shotgun is underpowered compared to the other human weapons, maybe it should do little more damage to make up for its poor accuracy, and perhaps there should be flechette type damage, both for shotgun and GL (btw. why is shotguns range 60 and GLs ≈10 with flechettes? One would never use flechettes (or shotgun actually) at such ranges) to make a difference between AP ammo and flechettes.

BTAxis:
Weapon rebalancing is something that needs to be done across the board. And we probably won't get it right on the first try either, especially considering that some weapons, notably the UGVs, aren't even in the game yet.

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