Development > Artwork
UFO Carrier
sitters:
--- Quote from: "RaXaR" ---As promised, here's the sources. There are .OBJ, .3DS and .MAX files of each version. If you have any serious problems with it then let me know. Also, thanks Mattn for providing the upload spot ;)
UFO Carrier Full (2.71MB)
UFO Carrier Mid (900KB)
--- End quote ---
OK I've got it.
The problem is there are a lot of object copy's without an UV-map, What I also do when I use object copies, first make an UV map and then copy the object.
then the copy's have the same UV map, material and texture.
I disassemble the mid_carrier, remove the copy's, make UV maps and texture the stuff, and then copy and reassemble the carrier again.
I think the mid_craft is going to be two or three MD2 models.
The big one is an bigger problem, here we have an very big amount of object copy's. for making this textured is almost rebuilding the complete craft, and an lot of work and maybe never used by the game.
Always when you make an model with object copy's that are looking the same, make first an UV map and material. then all the copy objects have the same material an texture, then you only have to texture one object and the copy's have automatic the same texture.
One thing to remember when you use texture baking the copy objects are also the same.
But it is just an tip. :)
Willem
Mattn:
aren't there instances - i mean max can create instances of an object - changing on, changes the other, too
but for this kind of model it''s also good to just use a flipping plane imo
RaXaR:
Sweet Sitters, Thanks for the tip ;)
I don't think the Model is going to be used in the game (during missions etc) at all. I think for now the only one that needs texturing is the Higher-Res one, because that is going on a couple of screens ingame and maybe in some cinematics.
I'll reconstruct the ship, if you can supply me with one of each part that is already UV mapped, then I'll copy and layout the entire ship again.? Let me know what you think.
Also, for now until Winter/Mattn/Someone says other wise, I think you can skip the Mid Poly Model and a MD2 format.
Laters :)
Mattn:
hm. well i don't know for sure - Winter: are we going to display the model in an ufopedia news entry?
RaXaR:
--- Quote from: "Mattn" ---aren't there instances - i mean max can create instances of an object - changing on, changes the other, too
but for this kind of model it''s also good to just use a flipping plane imo
--- End quote ---
Yip, I did use instances, but I think Sitters is using the 3DS or OBJ file which destroys the instances and makes copies of each one :?
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