Development > Artwork
UFO Carrier
BTAxis:
Well, if it were up to me I'd say go for it, but I'll have to convince Winter first. However, since we'll be wanting this model in our repo anyway, can you try texturing it in the mean time?
RaXaR:
I really hope Winter does, I think I can make a schematic of the inside of the carrier to assert it's plausibility.
EDIT: I'll fiddle with texturing/shading it a bit .. but I'm really too impatient and too crap at texturing hehe
BTAxis:
If you can't/don't want to do the texturing, can you make the model available so others may take a stab at it?
RaXaR:
--- Quote from: "BTAxis" ---If you can't/don't want to do the texturing, can you make the model available so others may take a stab at it?
--- End quote ---
Yeah sure, won't be a problem .. but like I said to Mattn, When the GUI is capable, the sources of all this, and more to come, will be available ;)
Winter:
--- Quote from: "Mattn" ---wait wait - the mothership should not be available as a model - but as a map
--- End quote ---
It would be handy to have a mothership model, though, even if only for cinematics and backgrounds.
I very much like the model you made, RaXaR, and it should definitely be in the game somehow, but personally I don't see it as the Carrier . . . We could probably fit it as a different capital ship -- maybe orbital battleships or mothership escorts?
I'd be fine with anyone making adjustments to my current Carrier model (and texture) to bring it further in line with the rest of the UFO art, and to better highlight the FTL drive. I simply think it's the best base to work from to give us a plausible and good-looking orbital platform.
Regards,
Winter
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