Development > Artwork

UFO Carrier

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BTAxis:
I think there are a number of places we could use the mothership model. Wikipedia, cutscene, loading screen, etc.

Obviously it wouldn't be involved in an interception.

Mattn:
yes maybe - but we need it definitly as a map, too

but maybe it's a good idea to first finish the model - and then do the map

Agrajag:
Sorry to drop in like this

The Mothership you talk about reminded me. I have a question: There's a map on the maplist in 2.2 dev version called "colon..." its just a quite big ship on black background (space, maybe), no soldiers, aliens and not complete with doors and things in it. (Just graphics?) Anyway i think its a great design that should be used.
It makes me think of the "Battleship" in UFO: Apocalypse (mostly for its size, not that its organic), or the Battleship in UFO1.

Really looking foward to some bigger ufos attacking earth.
Suggestion: alien bases on earth could be a ship with all the aliens need to survive, that comes through the atmosphere undetected, and drills its way into the ground.

Then it should also be possible to have more than 8 soldiers on a team, especially if there's going to be an attack on the alien main base in the future

BTAxis:

--- Quote from: "Mattn" ---but maybe it's a good idea to first finish the model - and then do the map
--- End quote ---

The map is the more important of the two, and I don't think it has any relation to the mothership model at all. After all, the mothership is so big it won't have any effect on the map's layout. Instead, the mothership map should just be a large alien base style map. Or possibly two maps, if we choose to make the final mission a multi-stage mission.

RaXaR:
Alright guys, I need to know if this model is now approved or rejected. I'm waiting for this decision so I can know which carrier model is going onto the Backdrop of the Main Menu.

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