Technical support > Feature Requests

Bugs in 9189 trunk

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Agrajag:
First, the savegame bug from 9088 is gone.

Second, the bugs with negative credits and the missing "build new base" sign are still there.

Third, there is a new bug. When I use the
--- Code: ---map "whatever the map I want is"
--- End code ---
function in the console the desired map is loaded, but when the tactical battlescape appears its just a blank map. Oddly the game is paused (?). I can swich between my soldiers, and the weapons change, but the ammo dont (I found that one of my soldiers with a Rocket Launcher had 30 ammo because first soldier had Assault Rifle).

Wanderer:
I assume you tried this with multiple maps?

Can you confirm that it still occurs after running the following from your ufo.exe directory?
--- Code: --- ufo2map.exe -bounce 0 -extra ".\base\maps\<mapname>.map"
--- End code ---
 Sounds like a bad compile.

Mattn:
are there any game console messages? which map in special?

Agrajag:
Here's some pics

OK you can get the random maps. Didn't realize it was "+frozend". Great, now i just need a release where the "map" function in the console works (ADDED: This bug applies to all maps it try to load with the console). See screenshots for the problem (the console seems not to notice, and I can leave the game and load it again(no crash)):



The "blank screen problem" also appears when moving while game is paused. Screenshots:



Then the firebird bug, present in 9081, 9088, 9189... as far as I know. This time not only the game crashed, it went slow-motion and the computer lagged 5 minuttes before i managed to close the game. Screenshots below:



Sorry about all the pics

Wanderer:
[EDIT: Entire thing.  I meant to hit preview and hit submit while things at work got crazy]

Is it possible it's hitting the memory flush, like my map was doing prior, Mattn?   Snow should be the assembly small from frozend.ump, which is coded below:


--- Code: ---
assembly small
{
size "4 5"
title "_Snow"
+n01 "0 4"
+n02 "0 4"
+n03 "0 4"
+n04 "0 4"
+h01 "0 1"
+h02 "0 1"
+h03 "0 2"
+h04 "0 2"
+h05 "0 1"
+drop "1 1"
}

--- End code ---


None of these maps seemed to have a significant failure point, and a 4x5 shouldn't cause an issue unless there's some serious light effects or a problem at the seams.

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