Development > Artwork
GUI Attempt
RaXaR:
--- Quote from: "BTAxis" ---That font is slightly different from the one the game uses, isn't it?
--- End quote ---
Hi BTAxis, it's the same font just in a different case. I was tinkering a bit today, and this is what I came up with. The image is from Photoshop this time 'cause I couldn't get transparency to look right in-game. I used the MD2 model of the UFO Fighter model. I have to say who ever made the model did a very nice job :wink:.
Here's my latest attempt and please let me know if I'm getting warmer or colder , thx. :D
BTAxis:
I like it. That swarm of UFOs looks really menacing.
'Course, that's really not how it works in the actual game, but the image is impressive.
The menu is a lot better too. If you can get it to look like that ingame, it would be great.
RaXaR:
--- Quote from: "BTAxis" ---I like it. That swarm of UFOs looks really meancing.
'Course, that's really not how it works in the actual game, but the image is impressive.The menu is a lot better too. If you can get it to look like that ingame, it would be great.
--- End quote ---
Coolness :) I'm glad you like it. I would be happy to make the ingame GUI use a similar color scheme, but I'm' going to wait until the GUI supports alpha-transparency. Round about the same time I'll also make the majority of the sources available. Also, is there an easy way to modify just the GUI layout?
Wanderer:
OMFG. I saw that image and my first impression was ZERG SWARM! Sick, nasty, evil... wow. :) (Pretty, btw)
I really like the menu look you've got there. The single green beam sets it off nicely like a holographic display.
The swarm might be a bit... overwhelming though. I see that and expect to be playing a high speed, high impact RTS style game. It'd be a cool screen if the intention is to keep going along the concept of 'campaign steps' instead of switching to the new model. When the aliens finally do start invading heavily, that'd be a beautiful background... and the gameplay style has already been imprinted into the player so there's no misleading.
Although after the gameplay style is imprinted, that would probably induce some serious fear. *gig* *giggle* *chuckle* *Maniacal Laugh*.
RaXaR:
Hehe, thx for the complements Wanderer, I have to agree, there is maybe too many ships, I was chasing the "Invasion" bit there. UFO:AI is welcome to use the backdrop where they see fit. I am also eager for any alternative ideas for the Menu Backdrops etc. Laters. :)
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