Development > Artwork

GUI Attempt

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Winter:

--- Quote from: "BTAxis" ---Well, I'm guessing it wouldn't be too hard to make different color versions of the GUI. So maybe we could even include all of them and make it configurable in some way.
--- End quote ---


Excellent suggestion. This will give the game even more shininess, and no one is offended.

Now we can argue about what the 'default' colour set should be. ;)

Regards,
Winter

rastaman_bey:
Really nice design, I like it very much (especially the blueish version)!
Would be really cool to do the same overhaul with the rest of the game screens...  :roll:

rastaman_bey:
@ RaXar:
Is the metal frame a 2d sprite or did you do a render of a 3d object?
(I guess the first one  :wink: ). If it's a sprite, do you have some rescources where you got it from?

RaXaR:

--- Quote from: "rastaman_bey" ---@ RaXar:
Is the metal frame a 2d sprite or did you do a render of a 3d object?
(I guess the first one :wink:). If it's a sprite, do you have some rescources where you got it from?
--- End quote ---


Hey rastaman_bey, glad you like it. The frame is rendered to 2D and then manipulated in Photoshop. Unfortunately the resources I got this from is my head, dunno if I could give you a link for that :D But seriously, like I said to Mattn and BTAxis, I'll make the majority of sources available when alpha-blending is implemented in the GUI. Laters. :)

Hoehrer:
FYI:
I just found out that it's really easy to use semi-transparent images (e.g. tga and png) for menus. Just use something like this in the menu files:

--- Code: ---pic node_name
{
image filename
...
blend 1
}

--- End code ---


See also http://svn.sourceforge.net/viewvc/ufoai?view=rev&revision=9333
and
http://svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/ufos/menu_hud.ufo?r1=9333&r2=9332&pathrev=9333
and
http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/menu_%2A.ufo#Image

Werner

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