Development > Artwork
GUI Attempt
Winter:
--- Quote from: "Wanderer" ---I personally like the Blue UFO... but we've already seen that my tastes aren't mainstream. :D I'm confused though... what background are you mentioning here? The starscape?
--- End quote ---
Yeah, I'm just not a fan of the 'billion zillion UFOs' concept.
--- Quote ---[EDIT] Alright, you're right Winter. The other colors look better. I'll shaddup now. :)
--- End quote ---
Personally I like the second screen from the top best, the red text has a lot more urgency to it than the very cool and serene blue. Although I too would prefer the menu glow to be green.
I did indeed make the Carrier model, and one of my main aims was to create a realistic interstellar craft, with both proper FTL and sublight modes. The big green polygons on the top are actually giant engine exhausts, VERY big, considering the whole Carrier is more than 200 metres to a side. It's also got two bombardment cannons on the bottom. The FTL drive is contained in the widening at the centre. We could make quite a nice mission around that, with a big climax around the huge drive unit.
As for missions regarding the Carrier, the idea is to have two of them -- one for the crash site, with a breach in the side of the craft while most of the craft remains off-screen. You would gain entrance through the breach and then play a follow-up mission inside.
Regards,
Winter
RaXaR:
Hehe, choices choices choices :).
Personally, I'm keen on the original green, dark-orange and blue screens. I'm going to wait and see what happens with the Carrier thread before I do more of these. But if the final decision on color scheme is not made by a single individual .. then what about a poll?
BTAxis:
Well, I'm guessing it wouldn't be too hard to make different color versions of the GUI. So maybe we could even include all of them and make it configurable in some way.
Polls never helped anyone.
XaverXN:
Add my vote to the blue logo and green menu line. And less UFOs, as already said.
--- Quote ---Polls never helped anyone.
--- End quote ---
Why's that, BTAxis?
BTAxis:
Well, they never did. You always end up with more or less the same amount of votes for all categories so you can't really use it to base your decision on.
Besides, we don't design the game based on democracy. The people who are actively involved in the game's creation are the people who shape the game, and they do so depending on their own views. They do NOT let their views be dictated by polls.
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