Development > Artwork

GUI Attempt

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BTAxis:
I'd prefer the GUI to be always the same, depending on the settings the user has chosen.

Hoehrer:
Very nice menu-graphics you got there 8)

Just so this isn't missed: We already have a carrier model made by winter:
http://ufoai.ninex.info/gallery/crafts-and-heavy-equipment/ufo_carrier.jpg.php (Warning: It probably looks better on a different background.)
http://svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/aircraft/ufo_carrier/

Werner

BTAxis:
Well, let RaXaR give it a try anyway. I can't say I'm too hot for that design; it doesn't really fit in with the other UFOs. Still, I wasn't aware of this, so sorry for the misleading information.

[edit]
All right, that set me off wondering what I expected from a carrier. I think for me it would look a bit like a Battlestar, except with larger launch bays, and four instead of two. They'd also be more closely positioned to the central structure. The central structure would have a bridge-like thing up front and a large engine section stretching from the central area to the back (the FTL drive, the thing that makes this UFO unique).

Wanderer:

--- Quote from: "BTAxis" ---Well, let RaXaR give it a try anyway. I can't say I'm too hot for that design; it doesn't really fit in with the other UFOs. Still, I wasn't aware of this, so sorry for the misleading information.

[edit]
All right, that set me off wondering what I expected from a carrier. I think for me it would look a bit like a Battlestar, except with larger launch bays, and four instead of two. They'd also be more closely positioned to the central structure. The central structure would have a bridge-like thing up front and a large engine section stretching from the central area to the back (the FTL drive, the thing that makes this UFO unique).
--- End quote ---


I don't want to derail too much, so maybe we should pop carriers off to another thread, but considering a Carrier has many fighters in it, it's kinda unrealistic we'd be able to fit one of these 'landed' on a map.  It'd be around... what... 2.5 tiles per fighter + 1 tile per scout * 20 ships + the carrier itself?   That's around 40-50 tiles, nevermind the height.  The engine would roll over and die in tears.

BTAxis:
A carrier wouldn't carry 20 ships, though. More like 8-12, of any size (just because a UFO is smaller doesn't mean the carrier is able to carry more of them than of larger UFO types). Of course, that's still far too large to fit on one map. That's why I imagine the carrier missions to fully take place inside the carrier.

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