Development > Artwork
GUI Attempt
BTAxis:
One idea I would like to offer is putting a number of carrier UFOs (say, ten in total, at various distances from the viewer) there, busy unloading their passenger UFOs. It probably wouldn't look as overwhelming as this, but there'd still be enough ships to justify the word "invasion".
I don't think we have carrier models yet, though.
Winter:
--- Quote from: "BTAxis" ---One idea I would like to offer is putting a number of carrier UFOs (say, ten in total, at various distances from the viewer) there, busy unloading their passenger UFOs. It probably wouldn't look as overwhelming as this, but there'd still be enough ships to justify the word "invasion".
I don't think we have carrier models yet, though.
--- End quote ---
I fully support this idea. Each Carrier has quite a number of UFOs, and we now have a Harvester UFO model as well (thanks to hoehrer!) that can be used in the shot. The Scout UFO is available as well to provide some extra variety.
I really like the actual interface you've come up with on the second shot, it feels much more open and spacious than the current one, using and even enhancing the background image rather than concealing it. The only things that still niggle at me are the background and the blue 'UFO'. Maybe you could give us some example shots of what it would look like in other common colours as well as the standard green, and then we could make a decision. (I have a feeling it would look good in red, but I could be wrong.)
It's almost like architecture, really -- you've got the same amount of space, it's just how you use it.
Regards,
Winter
Mattn:
I like the image, too
--- Quote from: "RaXaR" ---Coolness :) I'm glad you like it. I would be happy to make the ingame GUI use a similar color scheme, but I'm' going to wait until the GUI supports alpha-transparency. Round about the same time I'll also make the majority of the sources available. Also, is there an easy way to modify just the GUI layout?
--- End quote ---
have a look at the ufo script files and read the wiki article about our menu scripts: http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/menu_%2A.ufo
i still don't really know why you need real alpha tranparency. Why not just fake it as we're doing it, too at the moment. Can you give me an example where you really need it?
RaXaR:
--- Quote from: "BTAxis" ---One idea I would like to offer is putting a number of carrier UFOs (say, ten in total, at various distances from the viewer) there, busy unloading their passenger UFOs. It probably wouldn't look as overwhelming as this, but there'd still be enough ships to justify the word "invasion".I don't think we have carrier models yet, though.
--- End quote ---
Cool, I'll start playing around with concepts for a carrier ship, be warned though, my texturing skills are extremely crappy :D
--- Quote from: "Winter" ---I fully support this idea. Each Carrier has quite a number of UFOs, and we now have a Harvester UFO model as well (thanks to hoehrer!) that can be used in the shot. The Scout UFO is available as well to provide some extra variety. really like the actual interface you've come up with on the second shot, it feels much more open and spacious than the current one, using and even enhancing the background image rather than concealing it. The only things that still niggle at me are the background and the blue 'UFO'. Maybe you could give us some example shots of what it would look like in other common colours as well as the standard green, and then we could make a decision. (I have a feeling it would look good in red, but I could be wrong.) It's almost like architecture, really -- you've got the same amount of space, it's just how you use it.
--- End quote ---
Thx for the thumbs up Winter, I'll get to work on these ideas for multiple ships and carriers, I'll also post some color variations of the "UFO" ... Red does sound interesting.
Laters :)
RaXaR:
--- Quote from: "Mattn" ---I like the image, too
--- Quote from: "RaXaR" ---Coolness :) I'm glad you like it. I would be happy to make the ingame GUI use a similar color scheme, but I'm' going to wait until the GUI supports alpha-transparency. Round about the same time I'll also make the majority of the sources available. Also, is there an easy way to modify just the GUI layout?
--- End quote ---
have a look at the ufo script files and read the wiki article about our menu scripts: http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/menu_%2A.ufo
i still don't really know why you need real alpha tranparency. Why not just fake it as we're doing it, too at the moment. Can you give me an example where you really need it?
--- End quote ---
Glad you like it Mattn, I'll take a look at the menu scripts, thx. One place where I'll definitely need it, is in game (during missions), for the GUI to not clutter your view or "be in the way", transparency is very good. Then there is also the possibility of animating the menus a little bit (simple left/right/up/down movements). Another reason is that the layout I'm envisioning will not have the buttons sit in the same position on each menu node, and there will be more variety to the background images. Therefore it means that I'll have to create separate images for each and every button, this eventually leads to larger file sizes, difficult large scale GUI reworks etc.
I know there are more pressing matters that is requiring the coder's attention, the transparency isn't urgent right now, there's still a lot of work to be done to complete the GUI. Please don't see it as me demanding anything, although I think I am being a little persistent :wink:
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