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CTD: June 18 SVN, Retrying map

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Wanderer:

--- Quote from: "Kanaaz" ---nice with random maps, why dont you include more of them in next release, or make them accessable with the
--- Code: ---map |mapname|
--- End code ---
thing?
--- End quote ---


Well, I didn't code it. :)  Mattn pretty much did all the random map items, including the build patterns.  The reason I believe that you don't have more of them yet is that us mappers (I'm not a coder, and I'm trying to become a mapper. :)) haven't built off the tiles that Mattn needs for the script files yet.

There are .ump scripts available, and in the current svn.  I'm pretty sure you can launch them with a mission statement.

Mattn:

--- Quote from: "Kanaaz" ---nice with random maps, why dont you include more of them in next release, or make them accessable with the
--- Code: ---map |mapname|
--- End code ---
thing?
--- End quote ---


they are accessable via map command - e.g.


--- Code: ---map +frozend industrial
--- End code ---

industrial is the assembly - and it's not needed

--- Code: ---map +frozend
--- End code ---
would work, too - but this will use a random assembly

Agrajag:
I see. just didn't realize that the were random map things name were +frozenn / +frozend. I got one called "Snow" when i found out. Though, I have a bug so I cant use it anyway.

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