Technical support > Feature Requests

Quits on New Game

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paranatural:
Hey guys, I just downloaded the newest version and love the game (Have played before) but I have a problem. The instant I click on New Game the whole thing quits out, no error message. Any ideas?

XP SP2

paranatural:
Clarification: It quits on the 'Start Campaign' button after you choose the difficulty. It behaves the same no matter what mode you have it in (Normal, safe, safe windowed)

noob:
same problem...
compiled rev 9111 using dev c++ win32


--- Code: ---Shared Client/Server Info loaded
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_body_closed.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_body_closed.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_right.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_body_closed.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_wing_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_right.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_body_closed.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_wing_right.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_wing_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_right.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_body_closed.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_wing_right.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_wing_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_right.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_engine_left.md2'
MN_PrecacheModels: Could not register model 'models/aircraft/ufo_big/ufo_big_body_closed.md2'
Com_PrecacheCharacterModels: Could not register model aliens/hovernet/head01
Com_PrecacheCharacterModels: Could not register model aliens/hovernet/head01
...precaching 71 menus
====== UFO Initialized ======

Found 2 processors
...only use one processor
Com_GetItemByID: Item "craft_weapon_particle_beam" not found.
Global data loaded - size 4535596 bytes
...techs: 150
...buildings: 19
...ranks: 1065353216
...nations: 0

Activate stage intro
Com_GetItemByID: Item "craft_weapon_particle_beam" not found.
Initializing aircrafts and aircraft-items ...
...aircraft and aircraft-items inited
Changing to Singleplayer

--- End code ---


with developer 1

--- Code: ---RS_MarkResearchable: handling "rs_ortnok_extra".
RS_RequirementsMet: ORtech: rs_alien_taman_autopsy / 120
RS_RequirementsMet: ORtech: rs_alien_shevaar_autopsy / 121
met_AND is 0, met_OR is 0
RS_MarkResearchable: Done.
RS_InitTree: Technology tree initialised. 150 entries found.
Initializing aircrafts and aircraft-items ...
...aircraft and aircraft-items inited
ExecuteString: 'seq_start intro'
ExecuteString: ''
ExecuteString: 'music PsymongN3'
ExecuteString: 'music_start'
OGG_Open: Already playing PsymongN3
ExecuteString: ''
Changing to Singleplayer
ExecuteString: '-select 178 5895312'

--- End code ---

noob:
i used debugger... some additional info


--- Code: ---Program received signal SIGSEGV, Segmentation fault.
0x0ba51e5d in ?? ()
(gdb) bt full
#0  0x0ba51e5d in ?? ()
No symbol table info available.
#1  0x0ba52419 in ?? ()
No symbol table info available.
#2  0x0044244e in CL_Sequence2D () at ../../src/client/cl_sequence.c:351
        s2d = (seq2D_t *) 0x18e08e0
        i = 0
        j = 2
        height = 0
#3  0x0044faa5 in V_RenderView (stereo_separation=0)
    at ../../src/client/cl_view.c:637
        tmp = {8.57040001e-033, 0, 1.40129846e-045}
#4  0x004419c2 in SCR_UpdateScreen () at ../../src/client/cl_scrn.c:739
        numframes = 1
        i = 0
        separation = {0, 0}
#5  0x00428b7b in CL_Frame (msec=222) at ../../src/client/cl_main.c:2573
        extratime = 0
        lasttimecalled = 0
        type = 0x48058a "\203=0v1\n"
        name = 0x22f9d4 "°р\226|    Lр\226|¦е\224|"
        text = 0x14 <Address 0x14 out of bounds>
#6  0x004599a9 in Qcommon_Frame (msec=232) at ../../src/qcommon/common.c:1100
--- End code ---

Mattn:
make sure you hit ctrl+f11 on every new build - a complete rebuild.
also make sure to rebuild at least ref_gl, ufo and game dev-cpp project files

if nothing works, please try the beta installer at http://mattn.ninex.info

if this installer is crashing, too - please report back

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