Technical support > Feature Requests

Inventory Control

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BigfootMSR:
I know you guys are busy so I'll keep this short..

Your in base inventory get way out of control. You really have to watch the amount of stuff you have becasue if you have too much ammo it pushes the rest of the weapons/ammo off the screen.

I'm just going to throw out the idea of inventory stacking to you guys, makes it easier to see how much you have onhand, and takes up less space. or depending on how the game is coded (as I have no idea) perhaps implementing a scroll bar would nice. You could also just put a limiter on how much of each type of weapon/ammo can be displayed in the inventory box.

just my two cents...

-BigfootMSR

Zenerka:
Take a look at
this,
this,
and
this.

XaverXN:
I don't know the concept behind this, and I don't wanna interfere if theres already work in progress. But honestly, I do not really like that interface proposal... it rather complicates things...

IMHO it should be like this:



or even this:


Other opinions?

BTAxis:
Of these, I think I prefer the second screen. Though it says little about how to represent info like rank, implants, etc. Can you try to be a bit more specific about that?

Also, how do you suppose ammo is handled that won't fit in a single box in thet scrolling menu for the weapons? For example, consider that a weapon may be able to take three different types of ammo that are 2x2 each.

stalnakerz:
I think I'm experiencing the same thing here.  Basically when I find particle beam weapons, the inventory list is too long.  When I go to buy/sell equipment, I cannot see how many rifle chargers I have to sell and cannot scroll down on the screen to view it.

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