Development > Artwork

hospital icons wanted. (also discussion of hospital)

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Bonbadil:
Another point we should think about is the influence of the number of hired medics on the speed of healing of employees.
The current formulas are :
if not in hospital : newHP = oldHP + 1
if in hospital : newHP = oldHP + 1 + EmployeePower * 10 / 100

We can also think about the lost of skills, ability, maximum HP or morale if a wounded employee is not admit in the hospital and healed by a medic...

XaverXN:

--- Quote from: "Bonbadil" ---
The current formulas are :
if not in hospital : newHP = oldHP + 1
if in hospital : newHP = oldHP + 1 + EmployeePower * 10 / 100

--- End quote ---


What, the number of people currently being treated is irrelevant? In other words, 10 soldiers are healed as quickly as one, with say, one medic at work?

Well, I guess the bandages pics could be used until something better comes up.
If anyone of the devs is interested, here are the links to the big (unscaled) pics:
http://www.sr-welt.de/ufoai/blood.jpg
http://www.sr-welt.de/ufoai/blood2.jpg

Bonbadil:

--- Quote from: "XaverXN" ---
--- Quote from: "Bonbadil" ---
The current formulas are :
if not in hospital : newHP = oldHP + 1
if in hospital : newHP = oldHP + 1 + EmployeePower * 10 / 100

--- End quote ---


What, the number of people currently being treated is irrelevant? In other words, 10 soldiers are healed as quickly as one, with say, one medic at work?

--- End quote ---

Yes. From what I see of the code (and understand :) ), the number of medics is not used, and the number of people currently being treated is irrelevant.
I would like implement this, but we must first find the correct formula. Maybe a medic could look after 5 employees (newHP = oldHP + 1 + EmployeePower * 10 / 100), the others employees at hospital will heal slower (newHP = oldHP + 1 + EmployeePower * 5 / 100) and the wounded employees not at hospital will heal as now (newHP = oldHP + 1).
For the last case, we cound think about lose of skills, also.

Wanderer:
It depends on how you think about healing.  A hospital could hold X # of patients (let's round it to 10).

One medic, or ten, could handle all these patients.  However, the more medics, the more special care they could get.  Bandages changed more often, what not.  But the basic 'rest, sanitation, and proper diet' will do a lot for them as well.  Of course, I really wanna start seeing wounds like ripping off a model's arm, but hey, that can wait for AI 2... XD

XaverXN:
Wanderer, I see your point. But I think a penalty for understaffed hospitals would be fair: One medic can't treat 10 people as good as one.
One the other hand, if I understand you right, you'd want a kind of bonus for well staffed ones, so we have them same idea basically. Its just a question of scaling/where the 'zero-point' is set.


--- Quote ---the number of medics is not used
--- End quote ---


Well, what is 'employee power' then?

And is there any point to writing EP*10/100 instead of EP/10?

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