Technical support > Feature Requests
Bugs found during base-to-base item transfer
zenwolf:
I have a set of bugs that lead up to a game-crashing save game. If these have already been posted, forgive me, but they seem fairly obscure.
Bug 1) I tried to transfer items from my first base to my second, but I hit "Return" button instead of "Transfer". When I went back into my Transfer screen, the items I had loaded onto the ship were gone. Realizing my mistake, I tried clicking Transfer to see if the items would make it over. They didn't.
Bug 2) Before the ship returned to base, I started a new transfer with the same ship. The ship changed direction mid flight and delivered the new items (useful, but a bug).
Bug 3) I saved the game on the transport ship's flight back. When I try to load this save now, the game crashes.
If you want to get this save game, let me know how to get it to you.
zenwolf:
I just did a check for another problem and am surprised I didn't see it.
When I reserve Time Units for a snap shot, the Reserve doesn't always deduct the right amount. The usual snap-shot seems to be 8 TU, and that works, but for things like the sniper rifle, (if memory serves) the TU required are 12, and only 7 get reserved -- which defeats the purpose.
Using RC6, BTW.
Mattn:
--- Quote from: "zenwolf" ---Using RC6, BTW.
--- End quote ---
You should really try 2.1.1 ;-)
zenwolf:
--- Quote from: "Mattn" ---
--- Quote from: "zenwolf" ---Using RC6, BTW.
--- End quote ---
You should really try 2.1.1 ;-)
--- End quote ---
I lied. I just checked and saw 2.1.1 x86 May 5 2007 Win32 Debug
Zenerka:
--- Quote from: "zenwolf" ---When I reserve Time Units for a snap shot, the Reserve doesn't always deduct the right amount. The usual snap-shot seems to be 8 TU, and that works, but for things like the sniper rifle, (if memory serves) the TU required are 12, and only 7 get reserved -- which defeats the purpose.
--- End quote ---
That is the way current RF system works, and that is expected. You "reserve" 7TU for single RF shoot or 14TU for multiple RF shoot, and additionaly your soldier uses the amount of TU when shooting (per shoot type).
Navigation
[0] Message Index
[#] Next page
Go to full version