Mattncan we see the codechanges you've made?
Of course (and I guess this new AI will take the place of standart AI
, if you will decide to do this, of course =) ), but when I'm when done it, ok?
join the irc channel
sorry, but I'm too don't have a time to do this
Some words about new feature of new AI:
First of all, it is based on Goal-Driven Agent Behavior. Agent have a set of predefined high-level goals, or strategies (for example explore, attack and etc.) and when AI logic update - there is calculate the desirability of each high-level goal, and that of them, that have maximum desirability, The agent will then attempt to follow by decomposing it into any constituent subgoals, satisfying each one in turn. It will continue doing this until the goal is either satisfied or has failed, or until the game state necessitates a change of strategy.
Second, new AI consist 4 systems: memory, targeting, weapon, goal.
right now I'm working on weapon system - on weapon selection, and on goal system - on explore goal (there is why I had asking about pathfinding)
I guess, I'm clarify it clear
so, I am waiting for your help.
Thanks