Technical support > Feature Requests

Log files and CTD's

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Wanderer:

--- Quote from: "Mattn" ---yes, i wasn't able to download it via rapidshare - download limit exceeded.
--- End quote ---


Doh, I see.  Didn't know you could run into that there... what I get for needing to use free resources atm.

I'll ship via email.

Mattn:
i tried your map now - very detailed - but you should really redruce the brushcount a lot.

e.g. the stairs - make the rail (the staves) one brush and use a transparent texture - then set alphatest in the surfaceflags for this brush

or, e.g. http://mattn.ninex.info/screenshots/bnb_full_LZ_0123.png
make them one brush and scale/shift the texture

the map is very nice - but there are really too many brushes

and you should maybe remove 50% of the lights you placed - play a little more with the ambient sun light flags (see Plugins->UFO:AI->worldspawn (day/night))

Mattn:
one additinal note - even after i removed 50% of the light (which made the map ~5 mb smaller btw) the map was still too big and flushed the hunk memory... so the brush redruce should be really your next step. the map seams to be worth it - though i've never seen it with lights

Mattn:
the lockers in the first floor doesn't have the levelflags set (set them via entity inspector to level 1)

Mattn:
last but not least:


imo this look a little better - but that's of course up to you

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