project-navigation
Personal tools

Author Topic: Symbols for the geoscape  (Read 78223 times)

Offline Vio

  • Rookie
  • ***
  • Posts: 56
    • View Profile
Re: Symbols for the geoscape
« Reply #120 on: July 21, 2009, 12:15:52 pm »
Quote
left two 'UFO' icons are too vague and confusing

Those are from Josh's concept and are probably supposed to resemble the scout/fighter UFO designs.
I like their "alien symbol" look. But of course we can add some lines to make them look less abstract:



And thinking of it, when I look at the Geoscape and what has been proposed so far, I believe it would look best to have uniform silver pins (like Ghostas first) sticking in places, with those symbols on circular/square/triangular colored heads.


P.S.: Something like this.



The "code" being
Pin -> mission / temporal marker
Shade of orange -> alien activity
Triangle -> assault (may include installation attacks)
Kerrblade symbol -> terror site



Again, this is photoshopped.
If you would like to try the models in-game, I'd be glad if someone could make them.
« Last Edit: July 21, 2009, 02:48:27 pm by Vio »

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Symbols for the geoscape
« Reply #121 on: September 01, 2009, 12:29:08 pm »
Vio, are you still up for contributing these icons? We'll need a few more designs for the full geoscape suite.

Regards,
Winter

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Symbols for the geoscape
« Reply #122 on: September 01, 2009, 12:39:32 pm »
Winter, what do you think about this icons (terror site and alienbase):
http://kildor.miranda.im/ufoai/missions_geoscape.png

Offline Vio

  • Rookie
  • ***
  • Posts: 56
    • View Profile
Re: Symbols for the geoscape
« Reply #123 on: September 03, 2009, 11:29:33 pm »
I'm back.

What do you need?
Once we agree on a concept, I'm glad to help.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Symbols for the geoscape
« Reply #124 on: September 07, 2009, 04:05:07 pm »
Kildor: For bases (PHALANX and alien) we were planning to use 3d icons, and I think Vio's ones are our best bet for the mission icons. The icons you've got are also quite indistinct, I can't make out anything about them, they're just blurs.

Vio: We need working icons for all types of missions. I like your current suite, but we still need one more, Terror mission with human enemies
Also, I prefer the exclamation mark icon for storyline missions. If you could get all of that ready to put into the game, I'd really appreciate it.

Regards,
Winter

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Symbols for the geoscape
« Reply #125 on: September 07, 2009, 04:57:37 pm »
Winter, the problems with icons (they are currently 3d models, btw), they are really small and will not be larger may be we need to redone the model,to make use not 256x256 texture but may be 64x64?

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Symbols for the geoscape
« Reply #126 on: September 07, 2009, 07:36:19 pm »
a 3D model following the 3D geoscape normal is IMO not a good idea. Look at google earth, it work very nice without.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Symbols for the geoscape
« Reply #127 on: September 07, 2009, 07:53:33 pm »
Kildor: What does the texture size have to do with the size of the model? And how would a smaller texture make it clearer what's going on?

bayo: I don't know what's technically possible, but I don't want to revert the geoscape to a bunch of abstract 2d symbols. It removes the geoscape too much from tactical gameplay. Both need to have the same sort of style. I don't really care how far they project from the globe surface, they just have to be easily visible from all angles.

Regards,
Winter

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Symbols for the geoscape
« Reply #128 on: September 08, 2009, 12:02:20 am »
Quote
easily visible from all angles
Good luck

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Symbols for the geoscape
« Reply #129 on: September 08, 2009, 04:42:10 am »
Winter, texture is blurred because the model is big, and it is resized in game. Look to attach file.

Offline Vio

  • Rookie
  • ***
  • Posts: 56
    • View Profile
Re: Symbols for the geoscape
« Reply #130 on: September 08, 2009, 11:33:02 pm »
Quote
Terror mission with human enemies

How's this?

« Last Edit: September 08, 2009, 11:35:08 pm by Vio »

Ain Soph Aur

  • Guest
Re: Symbols for the geoscape
« Reply #131 on: September 09, 2009, 12:29:23 am »
How's this?

if i would be a developer, i would ask "wheres the hand from?" does not look like you made it yourself

---> licence problem? or is it an open source graphic?

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Symbols for the geoscape
« Reply #132 on: September 09, 2009, 04:32:32 am »
Vio, could you place your images to real in-game globe? Just to compare.

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: Symbols for the geoscape
« Reply #133 on: September 09, 2009, 03:21:34 pm »
How's this?
How about putting an alien hand in that pose? Right now it looks like a human rebellion symbol and reminds me a lot of the Red Faction: Guerrilla hand.

Edit: Dang it, I've lost my ability to read...
« Last Edit: September 09, 2009, 06:36:20 pm by Hertzila »

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Symbols for the geoscape
« Reply #134 on: September 09, 2009, 03:50:41 pm »
Hertilza, can you read Winter`s request (quoted by Vio, BTW)