Development > Artwork
Symbols for the geoscape
BTAxis:
--- Quote from: kracken on February 14, 2008, 08:23:55 am ---Maybe we need a symbol for "alien base under construction" ?
--- End quote ---
I don't see why. I shouldn't think those come into it at any point, if only because it would constitute a whole lot more mapping work. There were once plans to include PHALANX facilities that were under construction to the base defence map, but we just don't have the tiles, so that idea was canned.
As for the icons, what about XVI propagation?
Winter:
--- Quote from: BTAxis on February 14, 2008, 11:10:20 am ---I don't see why. I shouldn't think those come into it at any point, if only because it would constitute a whole lot more mapping work. There were once plans to include PHALANX facilities that were under construction to the base defence map, but we just don't have the tiles, so that idea was canned.
As for the icons, what about XVI propagation?
--- End quote ---
Yes . . . We also need some kind of map overlay that graphically shows XVI spread, which can then be slowly revealed centred on alien bases, a bit like the biomass in UFO: Aftermath. Not exactly an icon but certainly falls under geoscape art.
Regards,
Winter
BTAxis:
About that, there were some ideas on the mailing list. Basically a bitmap that stores the level of XVI spread per pixel. It sounded okay to me, but I don't know what you had in mind for it.
eleazar:
--- Quote from: BTAxis on February 14, 2008, 02:36:38 pm ---About that, there were some ideas on the mailing list.
--- End quote ---
Link? I can't find your mailing list... and i don't really understand how this will fit into the game.
BTAxis:
It was never more than the concept I just wrote. There's nothing to look at.
As for how it will fit into the game, the XVI overlay should show areas with higher and lower concentrations of XVI infection on the geoscape. Read the article on CVI Census to get a general idea.
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