Development > Artwork

Symbols for the geoscape

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kracken:

--- Quote from: Winter on November 15, 2007, 09:27:44 pm ---Not true, the 3d geoscape should (if not yet, then at some point) feature a flexible view of the icons.

--- End quote ---

It is already implemented, you don't always see models from the top. If the model is on the side of the globe, you see it from the side.

eleazar:
I see we still only have 2 geoscape icons (at least in 2.2).


--- Quote from: Winter on May 26, 2007, 01:46:06 pm ---Current list:

Harvesting/Terror missions:

UFO crash missions:

UFO landing missions:

Storyline missions:

Generic missions:

--- End quote ---

Am i correct in understanding that every type of marker on the geoscape might come in either the "Storyline" or "Generic" version?

Is this still a complete list of the geoscape indicators we will need?

In addition there are, of course, bases: PHALANX, alien...
and did i see somewhere that subverted human locations will sometimes be in play?

What about Aliens invading a PHALANX base? Will the mission be automatically triggered, or will there be a geoscape icon which needs to be responded to?

Winter:

--- Quote from: eleazar on February 01, 2008, 09:56:32 am ---I see we still only have 2 geoscape icons (at least in 2.2).
--- End quote ---

As far as I know, we've got icons for PHALANX base, alien base, aircraft, and two mission icons. We still need loads more, though.



--- Quote ---Am i correct in understanding that every type of marker on the geoscape might come in either the "Storyline" or "Generic" version?
--- End quote ---

No. Storyline missions are special and should have their own special icon so that they are never confused with anything else.



--- Quote ---Is this still a complete list of the geoscape indicators we will need?
--- End quote ---

No, I'll post one up later.



--- Quote ---and did i see somewhere that subverted human locations will sometimes be in play?
--- End quote ---

Maybe, we don't have anything definite in mind for that.



--- Quote ---What about Aliens invading a PHALANX base? Will the mission be automatically triggered, or will there be a geoscape icon which needs to be responded to?

--- End quote ---

As far as I'm concerned, the mission should be auto-triggered. The aliens aren't going to sit around for a few hours waiting for you to do something when they've succesfully landed at your base. If base attacks were NOT instantly triggered, it would damage their sense of urgency.

Regards,
Winter

SpaceWombat:

--- Quote from: Winter on February 01, 2008, 07:20:38 pm ---As far as I'm concerned, the mission should be auto-triggered. The aliens aren't going to sit around for a few hours waiting for you to do something when they've succesfully landed at your base. If base attacks were NOT instantly triggered, it would damage their sense of urgency.

--- End quote ---

I support this but there is one problem: Will the the squad/soldiers in this base be able to grab some equipment before the mission starts or is it necessary to take this into account before an ufo is able to land near you? If I employed 10 soldiers in this base it would be unrealistic to handle two of them as civis. I guess I'm raising a complicated matter.  ::)

eleazar:

--- Quote from: Winter on February 01, 2008, 07:20:38 pm ---As far as I know, we've got icons for PHALANX base, alien base, aircraft, and two mission icons.
--- End quote ---

I only see 2 in /models/geoscape/
...the same 2 that i've only seen in the game, an alien icon and a PHALAX base icon



--- Quote from: Winter on February 01, 2008, 07:20:38 pm ---No. Storyline missions are special and should have their own special icon so that they are never confused with anything else.
--- End quote ---

I understand the importance of making storyline missions obviously distinct.  However if there are (for instance) Storyline Terrorsite missions, Storyline Crashed Ship missions, and Storyline Alien Base missions etc., the best approach would probably be to start with the standard icon for those two things, and than add an additional, consistent element to indicate the "Storyline-ness" of that particular item.



--- Quote from: Winter on February 01, 2008, 07:20:38 pm ---No, I'll post one up later.

--- End quote ---

Thanks, i'd like to take a shot at designing the whole series of icons, once we get the whole list.  It's easiest to make things obvious and clear when you are aware of the big picture.


Also i believe it would be best if the orientation of the icon always pointed to the top of the screen, not towards the north pole.  This would help the player "read" the icons since he would never see them sideways or upside-down.

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