Development > Artwork

Symbols for the geoscape

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zodde:
On thing regarding the Day/Night status.

It should be Day or Night depending on whenever your troops arrive on the location. This was the case in UFO - XCOM. However this is not yet the case in UFO AI. It seams that the maps are preprogrammed in day or night mode. However I suppose this is something that will be "solved" when the maps are randomly generated.

BTAxis:
We have day and night versions of the maps right now. In theory, the correct map should be selected when the mission is started. This might currently be broken, though.

Psawhn:
I know the icons are supposed to represent a 'gritty' feel, but I've found it hard to see some of the icons on the geoscape - ship models in particular. Is it possible to show a brighter coloured circle around these to denote enemy/ally? It would be neat if more information, like fuel and health, were also represented by coloured arcs around these circles.

(Personally, I like abstracted icons better, but that's just me. :P)

Actually, I wonder how much benefit there is by using actual 3D models for the ships. Textured sprites might work just as well, considering only the top of the aircraft are ever seen.

Winter:

--- Quote from: Psawhn on November 15, 2007, 08:51:32 pm ---Actually, I wonder how much benefit there is by using actual 3D models for the ships. Textured sprites might work just as well, considering only the top of the aircraft are ever seen.

--- End quote ---

Not true, the 3d geoscape should (if not yet, then at some point) feature a flexible view of the icons.

Regards,
Winter

Psawhn:
Ah, okay then. Google Earth Geoscape, anyone? :P

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