Development > Artwork

Symbols for the geoscape

<< < (14/29) > >>

Wanderer:

--- Quote from: "Winter" ---It would be interesting to be able to 'pop up' a bunch of info for a mission, though -- such as terrain, estimated number of enemies, races spotted, number of civilians threatened . . .
(snip)
Regards,
Winter
--- End quote ---


One thing that would be nice is knowing before you get there if snipers (and similar) are wasted.  Nothing like showing up at the dam with a bunch of flamethrowers, or at farm08 with 3 snipers.  A general terrain idea would be very welcome.  The additional information wouldn't hurt either. "Ah, dammit, it's dragonliches... get out the flamethrowers... and stun grenades... stupid civilians always run where we want to grenade and there's 3000 of 'em."

Mattn:
there is a gameplay proposal in our wiki that BTAxis has written - go and read it ;-)

Sectoid:

--- Quote from: "Winter" ---
It would be interesting to be able to 'pop up' a bunch of info for a mission, though -- such as terrain, estimated number of enemies, races spotted, number of civilians threatened . . .
--- End quote ---


That would be a cool feature.

sitters:
Don't you have satellite's flying around the geoscape where you can log in when it has detect an anomaly, or something and ask what he has detect.

Pffft. :? an million possibility's




Willem

BTAxis:

--- Quote from: "Winter" ---Here's an idea, but it may be too elaborate to implement code-wise:

The geoscape doesn't feature individual icons for missions, only 'hotspot' icons on which you can get further information by clicking on them, which pops up a little window in a corner of the geoscape containing the specific mission icon (at a good size) and a short bit of relevant mission information.
--- End quote ---

I think this would be very nice, but I also think the information should be very superficial - nothing in the way of the briefings, or said briefings would hardly serve a purpose anymore. I'm thinking of simple things things like mission type, country affected by the mission, day/night status and time elapsed since the mission appeared.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version