Development > Artwork
Symbols for the geoscape
Winter:
--- Quote from: "Mattn" ---but i don't want a too colorful geoscape - that would make it look like a kid painting program and not a serious game - imo
--- End quote ---
I agree, and in my idea the icons tend to stick to darker, muted colours -- this will also enhance the gritty feel of the game.
Regards,
Winter
Alex:
I like gritty... My concern was "bland". I'm sorry I can't create anything better myself, or I would do... But opinions were asked, and I said the first thing that jumped into my mind.
I'm sure you guys will come up with a great solution, considering the artistic talent we have here.
sitters:
Cant you make something that's pops up from the surface, when you click it with the mouse or something ?
and in the first instance you have an blinking point on the surface or what ever.
Willem
BTAxis:
No, I think the symbols should be present by default, just a lot smaller than in that screenshot. Ideally you'd have to zoom in a bit to see it better, but you should still be able to select it without problems when zoomed out all the way.
Winter:
--- Quote from: "BTAxis" ---No, I think the symbols should be present by default, just a lot smaller than in that screenshot. Ideally you'd have to zoom in a bit to see it better, but you should still be able to select it without problems when zoomed out all the way.
--- End quote ---
It would be interesting to be able to 'pop up' a bunch of info for a mission, though -- such as terrain, estimated number of enemies, races spotted, number of civilians threatened . . .
Here's an idea, but it may be too elaborate to implement code-wise:
The geoscape doesn't feature individual icons for missions, only 'hotspot' icons on which you can get further information by clicking on them, which pops up a little window in a corner of the geoscape containing the specific mission icon (at a good size) and a short bit of relevant mission information.
Opinions welcome.
Regards,
Winter
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