Development > Artwork

Symbols for the geoscape

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Surrealistik:
My own criticisms pretty much echo what has already been said.

The icons in addition to being scaled back dramatically, must be redone to communicate a sense of forboding and menace. Removal of the arrows and ring would be an excellent first step on this account.

Wanderer:
[Engage Script Kiddie mode]
Me Too!!!
[/engage]

Sorry, just putting my two cents in.  Way to big, no menace... though I don't know how much menace an icon can really show, that's a matter of perspective.  That stupid yellow pokemon is one of the cutest things in existence and can muster up a level of dread far beyond an alien I get to shoot at.  The dread will come. :)  (Oh... gods... a Terror mission...)

Winter:
I like both icons, but I think that colour-coordinating them would help in telling the different mission types apart. Giving them all black backgrounds would cause confusion and make the icons run together. The glowing kerrblade with black background is good, but we should give other missions more 'benign' background colours. I'd like to see how the silhouetted alien head looks on the old dark green background.

Perhaps diagonal warning stripes would make a good background for certain other mission types, such as base attacks.

Regards,
Winter

Mattn:
but i don't want a too colorful geoscape - that would make it look like a kid painting program and not a serious game - imo

Alex:
So no polkadots and pretty ribon effects?  aw...

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