Development > Artwork
Symbols for the geoscape
zodde:
I have followed this thread for a while now, and when I saw the screenshots of the "icon" on the geoscape I just wanteed to say what I thought...
I my opinoin the "icons/symbols" present in 2.1.1 are more than enough to tell me what is going on. The little red cross for reported alien activity. A red square could be a Alien Base.
I think theese icons should be simple and remain its size independent on how much you zoom in the geoscape. They do not need to be in 3D. Keep them in 2D.
Wanderer:
--- Quote from: "zodde" ---I[n] my opinoin the "icons/symbols" present in 2.1.1 are more than enough to tell me what is going on. The little red cross for reported alien activity. A red square could be a Alien Base.
I think theese icons should be simple and remain its size independent on how much you zoom in the geoscape. They do not need to be in 3D. Keep them in 2D.
--- End quote ---
Enough, yes, but not pretty. It's the little things that you can make you feel like you made progress, even if you've altered 20,000 lines of code, a simple 'ooooooh' on the screen can feel like you've finally made some progress.
I don't care which way they go with it, personally. I think the size is a bit much, overall, when dealing with nearby events (crash a UFO near a terror site that's outside your/their base...). I'm sure that will be tweaked however, with more detail visible when you zoom in but you're able to select things intelligently.
zodde:
But thats also a thing, I dont want to have to zoom in on the geoscape to pick a mission or to know what kind of mission it is. It should be clearly represented in all zoom levels..
Alteast in my humble opinion.. :)
I actually think Geoscape is one of the more completed part if the game, atleast in the missiontypes available. I do want to be able to intercept UFO:s. Have real crashsites with randomly generated maps.
Mattn:
--- Quote from: "zodde" ---I actually think Geoscape is one of the more completed part if the game, atleast in the missiontypes available. I do want to be able to intercept UFO:s. Have real crashsites with randomly generated maps.
--- End quote ---
this is already in huge parts implemented - but during this work Kracken also fixed the 3d geoscape - so the need for 3d models arrised with that. the 2d geoscape will keep the normal mission symbol and the normal base symbol. the models are only for 3d geoscape - and this will always be an option
zodde:
Ah, Ok I get it :)
Pherhaps there should be two kind of Icons. One when you are quite zoomed out. This one should be quite simple, and one when you zoom in closer. Both icons should indicate what kind of mission it is.
On the screenshots I saw on the earlier page, the icons looks extremely large and covers hughe areas of the map.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version