Development > Artwork
Symbols for the geoscape
BTAxis:
The 3D geoscape is such that you never really see any markers at a sufficiently reduced angle to really warrant stuff being elevated, though. It's okay for the pins, but aircraft can be directly on the surface.
ghosta:
Uhm here a rendered image of the model. I thought about creating some squary/triangular pointers too. The pictures could easily be attached to the file I hope.
I just would need some help with the export again ::)
Maybe there can be done another model for a mission. The second one a highlighted one that gets active on mouseover.
[attachment deleted by admin]
Josh:
That hits the nail on the head so to speak. :)
Some animation cues would be good also, like little triangles rotating around the pin when you select it, or flashing color, or blah blah blah... That's just glitz and glamour, not necessary at all.
If there are really important storyline icons, I would strongly suggest that an animated icon be used, as opposed to a static icon. So if you used static pins for normal stuff, for the storyline missions you'd use a waving flag, or a flashing exclamation point, or a blah blah blah... The human eye is very good at catching movement.
ghosta:
Unfortunately I dont know how to make moving models... I would like to learn it, but I this might take some time ::)
Maybe we should make a list about the missions available + the colors and forms of the pins:
- Crashed UFO -> green circle
- Landed UFO -> blue circle
- Terror Site -> yellow triangle
- Aliens attacking a players base/offbase-installation -> purple triangle
- Alien-Base -> red square
BTAxis:
--- Quote from: ghosta on November 06, 2008, 09:48:16 pm ---- Alien-Base under construction????
--- End quote ---
Not necessary. No missions will be spawned for unfinished alien bases.
--- Quote ---- Aliens attacking a player offbase-installation????
--- End quote ---
I think this could be the same as aliens attacking a base.
--- Quote ---- Aliens bombing cities????
--- End quote ---
Not going to happen.
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