Development > Artwork

My First Modification

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Wolf4D:
So, I'll work about this model later.
And now I have finished some new particles:
http://img244.imageshack.us/img244/6963/p1fw7.jpg
http://img246.imageshack.us/img246/2716/p2wt6.jpg
Are they good? It's my first experiment with particles.
I have no idea how to publish this modification now - one new texture must be in 0pics.pk3 for correct working whole mod... It's not possible to publish all file.
Maybe, I have another way?
And what about Q3-like mods supporting?

Mattn:
the best would be to sign up at sourceforge.net - then you can open a pach tracker item at http://sourceforge.net/tracker/?func=add&group_id=157793&atid=805244 and append your image and a textfile with the particle scripts

Mattn:
q3-like mods supporting:

we did not remove mods support completly - there is still a chance, that it will work, but i've never tested it - and there is really a lot of the code in the client binary (the geoscape and basemanagement stuff, e.g.)

if someone would come up with a mod like syndicate (there were some attempt in the past) we could think about modifying the code and put the the geoscape stuff in a lib named cgame.dll (like q3 does)

but without a team that would like to create the code and the artwork for a new mod this work isn't currently on my todo list.

Wolf4D:
So, I found an idea  :idea: -  use 7z console application (GNU, free to redistribute). So, using bat-files, I made a script which could embed my files to this archives.
And now new version is avalible on: http://www.lab.psihiteam.org/2007/05/28/lighter_mod_v02.html
and I signed up at sorceforge.

XaverXN:
Hmm... I don't have big particle experience either. Those blue 'shots' look a bit... rectangular... or is that due to jpeg compression?

As for the 'mod publication':

1) Your 7z-way is fine... you could however add a possibility to just unzip (&overwrite) the files if theres no pk3 files in base, like it is for svn users (they have 'the pk3 files unzipped already', so just folders and no pk3).

2) You could just ask Mattn if your things can be integrated into the official build, then you wouldn't need to worry about it ;-)

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