Technical support > Feature Requests
Game crash
llamapimp:
On the fist mission of the standard campaign if I try to view spotted enemies (either by pressing space, or using the button in the GUI), or raise the camera up a level the game immediately crashes. Here's the console output...
==== InitGame ====
------- Server Initialization -------
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Map: farm08n
pics
images
Unnamed has joined team 0
Unnamed has taken control over team 1.
Starting the game...
(player 0) It's team 1's round
Received signal 11, exiting...
And here is the data from gdb
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1211869504 (LWP 7632)]
0xb3db269c in GL_DrawAliasShadow (e=0x94dc4f0, paliashdr=0xaa539004,
posenum=190) at src/ref_gl/gl_shadows.c:196
196 src/ref_gl/gl_shadows.c: No such file or directory.
in src/ref_gl/gl_shadows.c
(gdb) bt full
#0 0xb3db269c in GL_DrawAliasShadow (e=0x94dc4f0, paliashdr=0xaa539004,
posenum=190) at src/ref_gl/gl_shadows.c:196
verts = (dtrivertx_t *) 0xaa595a20
order = (int *) 0xaa5eb4dc
point = {0, 0, -36}
height = -36
lheight = 36
alpha = 1
count = 1069
frame = (daliasframe_t *) 0xaa5959f8
#1 0xb3db3b30 in R_DrawShadow (e=0x94dc4f0) at src/ref_gl/gl_shadows.c:559
end = {-112, 1008, -2012}
paliashdr = (dmdl_t *) 0xaa539004
frame = (daliasframe_t *) 0xaa5959f8
oldframe = (daliasframe_t *) 0xaa595270
v = (dtrivertx_t *) 0xaa595a20
ov = (dtrivertx_t *) 0xaa595298
verts = (dtrivertx_t *) 0xaa595a20
order = (int *) 0xaa5eb4a8
frontlerp = 0.0130000114
move = {5.42659898e-19, 3.79342841e-26, -3.24111301e+35}
delta = {0, 0, 0}
vectors = {{1, 0, -0}, {0, -1, -0}, {0, 0, 1}}
---Type <return> to continue, or q <return> to quit---
frontv = {202123.562, -1.36410163e-28, 4.01219431e-08}
backv = {14555724, -1.04516597e-26, 0.000117027586}
i = 3
__PRETTY_FUNCTION__ = "R_DrawShadow"
#2 0xb3da5bce in R_CastShadow () at src/ref_gl/gl_rmain.c:193
i = 36
#3 0xb3da8318 in R_RenderView (fd=0x14cdc574) at src/ref_gl/gl_rmain.c:938
No locals.
#4 0xb3da8548 in R_RenderFrame (fd=0x14cdc574) at src/ref_gl/gl_rmain.c:996
No locals.
#5 0x080a9074 in V_RenderView (stereo_separation=0)
at src/client/cl_view.c:656
No locals.
#6 0x08099807 in SCR_UpdateScreen () at src/client/cl_scrn.c:728
numframes = 1
i = 0
separation = {0, 0}
#7 0x08085fb0 in CL_Frame (msec=13) at src/client/cl_main.c:2339
type = 0xbfb1ea48 "�걿��\v\b\r"
name = 0xbfb1eb20 "\a"
text = 0x167d9e48 "\020�#\201\t\b"
extratime = 0
lasttimecalled = 0
---Type <return> to continue, or q <return> to quit---
#8 0x080be9d4 in Qcommon_Frame (msec=15) at src/qcommon/common.c:1754
frametime = 13
s = 0x0
wait = -13
time_before = 0
time_between = 0
time_after = 0
sv_timer = -98
cl_timer = 0
#9 0x080e0d8f in main (argc=7, argv=0xbfb1eba4)
at src/ports/linux/sys_linux.c:553
time = 15
oldtime = 101976
newtime = 101991
timescale = 1
I'm running it on Ubuntu 7.04
Any ideas on how to fix this?
Mattn:
if this is reproduceable for you, could you please join our irc channel for further investigation? that would be very kind.
Mattn:
as a workaround you can also set gl_shadows cvar to 0
i hope this will prevent the game from crashing
llamapimp:
I tried running the game with the gl_shadows cvar set to zero, I able to target aliens and move the camera level, however it's still crashing.
From gdb:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1212700992 (LWP 8926)]
0xb7af6511 in ?? ()
(gdb) bt full
#0 0xb7af6511 in ?? ()
No symbol table info available.
#1 0xb32e548d in ?? () from /usr/lib/libGLcore.so.1
No symbol table info available.
#2 0x0219ae14 in ?? ()
No symbol table info available.
#3 0xb3d0ab60 in ?? () from ./ref_glx.so
No symbol table info available.
#4 0x00001170 in ?? ()
No symbol table info available.
#5 0x00000000 in ?? ()
No symbol table info available.
Mattn:
for which action do you encouter this crash?
what is your gfx card? drivers?
btw which arch? amd64 or x86/i386?
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