General > Discussion
How you can help to speed up the next release?
Mattn:
There are several things you can do to speed up the release.
First of all head over to the wiki and have a look at the TODO-list
other task you can do:
[*]We need reports for maps. Please check whether there are any glitches in the maps right now. Missing models, unreachable areas, and so on... Please submit screenshots of the problems. Use "developer 1" (type this into the console) to show missing models in console and send these strings, too
[*]The best would be to send a fixed map :-)
[*]Check the wiki for open translations or spellcheck already translated articles
[*]Found a bug? add it to the bug tracker!
[*]Opengl problem? e.g. black geoscape or wrong textures on some models? use r_checkerror cvar and set it to 1 - report the console output (ufoconsole.log - see faq)
[*]... maybe this list is going to be extended - but check back the TODO-list in our wiki if you wanna help.[/list]
HaJo:
--- Quote ---New release candidate - 2.0-RC3 | July 19th 2006 | Mattn
... inform us about the bugs you found via the bug tracker.
--- End quote ---
I have seen many answers to bugreports as "already fixed in SVN xxxx".
This means wasted time on the side of the user, testing an obsolet version,
and wasted time on the side of the developers, looking at + answering such
reports.
It also leads to frustration, and maybe lost users.
I suggest to release updated versions/RCs more often,
say once a week or after each dozen new fixes in svn.
Offering these updates as official xdelta-patches would also help a lot.
Anderskorn:
i know people dont want to put themselves on a time limit... this coming from my experiance playing online games.... but is there a general ETA on rc5?
jhcook1999:
The releases are quite large, and a lot of people don't/can't use SVN, since the models, textures and sounds will mostly stay the same, could we save some bandwidth by seperating the binaries from the objects? On a dial-up line, 150+ megs is a pain to download. :idea: :D
BTAxis:
I think we used to have them for a while, but it turned out to be impractical. A lot changes that isn't in the binaries. So I'm afraid it's either sticking to the big releases, or getting an SVN client.
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