General > Discussion

super-powered recruits too early

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Grotus:
The skills seem to be skewed really high by design.  The abilities have a much wider range, except on the hard setting.  The ranges are set in the campaign.ufo file and are:

Very Easy:
Abilities:  75-100
Skills: 85-100

Easy:
Abilities: 55-100
Skills: 75-100

Standard:
Abilities: 15-80
Skills: 75-100

Hard:
Abilities: 65-80
Skills: 65-80

Very Hard: (default values from game/inv_shared.c)
Abilities: 15-75
Skills: 15-75

There was a bug in 2.1 where the initial startup of the game used the default values like Very Hard, but subsequent characters used the values set up in campaign.ufo.  This has been fixed in the trunk version.

Zenerka:
If we would lower such values to something more reasonable (there should NOT be any soldier with > 70 in any skill at start), everything would be ok, no?

Winter:

--- Quote from: "Zenerka" ---If we would lower such values to something more reasonable (there should NOT be any soldier with > 70 in any skill at start), everything would be ok, no?
--- End quote ---


Sounds good to me. Better than the way it currently is, anyway.

Regards,
Winter

Voller:
That  reminds me of an inconsistancy I found:

When starting a new campain, one gets 14 workers for the standard campain, but only 10 for the easy campain. I assume this is a typo and should read 4 instead of 14?

Robb77:
I think that the overpowered soldiers is good when on Very Easy level and then make them weaker on harder settings.  Otherwise lots of potential players will get put off when they first start

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