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Author Topic: compiling UFO AI  (Read 3174 times)

inquisiteur2

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compiling UFO AI
« on: June 02, 2006, 09:46:40 pm »
I am hereby extremely pleased to announce that I am willing to compile the latest version of UFO AI so all fans including me will start enjoying the latest improvements of the game.

Now I have a small question: How can I do that?  :shock:

Offline BTAxis

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compiling UFO AI
« Reply #1 on: June 02, 2006, 10:53:30 pm »
You can do it with MSVC, there's a project file for MSVC 2005.

Also, if you don't want to compile the game, there are binaries for several revisions up for download at http://sourceforge.net/project/showfiles.php?group_id=157793

Offline Mattn

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compiling UFO AI
« Reply #2 on: June 02, 2006, 10:56:05 pm »
you can use dev-cpp, too

there are some more infos about this in the wiki:
http://ufo.myexp.de/wiki/index.php/Coding