project-navigation
Personal tools

Author Topic: 2.1.1  (Read 2272 times)

Dwarden

  • Guest
2.1.1
« on: May 17, 2007, 03:35:35 pm »
v 2.1.1 Win32
Overall it plays well :)

Bugs :

- when i tried pickup 2nd alien blaster into my soldier inventory
(first blaster was light blue and second was darkblue/violet/red)
all of suden every blasters in game vanished
and as result after mission finished i got NONE blaster weapons loot
and for unknown reason all blaster ammo clips vanished also!
tho blaster clips were already in my soldiers inventory w/o any problem

* seems like item vanish when you try drag&drop such item at place of another item, randomly

Problem/Suggestion:
- when successfully cleaned ufo landing area (and capturing the ufo) it vanish if there is NO UFO hangar on base

** i suggest You keep the UFO landing site active
 - possible recover UFO at later time
 - allow leave soldiers there to guard against intruders
 -- alien recovery team (trying rescue the ufo)
 -- local state spec-ops units (trying capture the ufo for them-self)
this increase the game variety and give broader range of strategies
like being able capture alive local units = able trade theirs lives for $ or equipment :)
 - higher Alien activity in area if left w/o any guarding soldiers (e.g. scouting ufos etc, recovery/repairing party etc.)
 -- local authorities starting theirs own on-site research etc.


Suggestions:
as there is no list of retrieved / captured items after mission
- number of captured unknown alien artifacts (let say retrieved from damaged ufo)
- number of captured unknown alien equipment (not yet researched items)
if known :
- number of captured primary weapons
- number of captured primary ammunition
- number of captured secondary weapons
- number of captured secondary ammunition
- number of captured misc
- number of captured armor
or full list of all known items name (number)


some versions of better armor types should allow bigger space of items
- belt may be 3x2 and backpack 5x3 , even it's just 4 more space units it may be handy

- some option to show 'line of sight' (to know area visible to soldier like green ground visible / red ground not visible , or st like that way)

p.s. i noticed i needed register again, guess either forum reset or someone hacked old forums in past ? :)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
2.1.1
« Reply #1 on: May 17, 2007, 03:44:28 pm »
thanks for your feedback. please use our feature request tracker - otherwise your ideas will get lost in the amount of forum posts:
  http://sourceforge.net/tracker/?group_id=157793&atid=805245

thanks a lot.

Quote
p.s. i noticed i needed register again, guess either forum reset or someone hacked old forums in past ?

depends what past means to you.. ;-)

Dwarden

  • Guest
2.1.1
« Reply #2 on: May 17, 2007, 04:40:24 pm »
thanks, will do ...

btw. it's ~ year so long long time ...