project-navigation
Personal tools

Author Topic: Patches and Curves  (Read 4096 times)

Wanderer

  • Guest
Patches and Curves
« on: May 08, 2007, 06:10:10 pm »
Primarily for Matt, as he answered me quickly in the IRC, but more information please.

If you look at farm08d, the hay bales near the ship are (kinda) curved, as are the silos.  I was wondering how this was done?  Was a square just constantly cut up?  They appear to be solid brushes.

Thanks as always.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Patches and Curves
« Reply #1 on: May 08, 2007, 07:31:49 pm »
there are other primitives that are supported - i don't have the radiant here at the moment, i will give you more information tomorrow

Wanderer

  • Guest
Patches and Curves
« Reply #2 on: May 09, 2007, 01:03:28 am »
Quote from: "Mattn"
there are other primitives that are supported - i don't have the radiant here at the moment, i will give you more information tomorrow


AH HAH!  So that's what prism does!  Anything unexpected I should be aware of when playing with prism primitives? :)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Patches and Curves
« Reply #3 on: May 09, 2007, 07:37:07 am »
exactly Brush->Prism, Brush->Cone and Brush->Sphere are the things you are looking for.

I don't think, that you must be aware of something when you use them. Never had any problems with them. But just keep in mind to find a good path between details and low face count.