General > Discussion

No more recruits

<< < (2/2)

Stalins Organ:
Except how do you use a GL in UFOAI from eth map edge? Damned thing only has a range of 15!!

Sakusin:
I am always mystified by the "range" number.  Does it refer to "meters"?  My guess is that each grid is somewhere between 1m x 1m to 1.5m x 1.5m.  If a particle beam rifle has a range of 150, its beam is suppose to reach 100 - 150 grids away...but obviously it is not so in the game.  Particle beam weapons can hit things about 1/2 to 2/3 map away, which looks like 20 - 30 meters away in the game graphics.

cycyc:
Sorry, but the recruiting system bothers me a lot. I played every release in the past year and a lot of svns, but its always the same: I want to check thru the strory quickly, so I ignore a lot of missions and if I start, then I never retry no matter the losses. So quickly I'll end up with no more soldiers and some unhappy governments and then .... nothing happens. Game keeps on running and I never get any more recruits, but a lot of cash from producing.

I really think there should be something like "androids" in Apocalypse. Expensive troopers which are not good, and can never become good, but can always be hired.

My suggestion: Call them "merceneries" and just fill the rest of the "recruit soldier" window with them... There needs to be some cannon fodder, since its highly unlikely that there are no people willing to fight for money.

blondandy:
to sakusin:

have a look on the wiki around contribute/map building/modelling.

the side of a map square is defined as 4 feet. roughly 1.3 metres.

the range is in map squares (i did an experiment, counting them with the flamethrower - range 8 ).

Navigation

[0] Message Index

[*] Previous page

Go to full version