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Author Topic: Non-Coder SVN's  (Read 2468 times)

Wanderer

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Non-Coder SVN's
« on: May 15, 2007, 07:10:44 pm »
For those of us who are not getting and comiling the full version of the code via SVN, can SVN be used to simple upload version changes and use them (such as sitters' new models, the primary thing I want)?

Everything I saw in regards to uploading SVNs seems that I'd have to recompile the game itself.

If I'm all wrong and simply can't read the wiki intelligently on how to do this, can you point me to the page I should be reading so I can take a few stabs at it?

Offline Catty Nebulart

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Non-Coder SVN's
« Reply #1 on: May 15, 2007, 08:23:52 pm »
SVN itself does allow you to chek out individual directories, so you could just find the models diretory and check that one out.

To upload to SVN you need to be a developer though, but I think you mean download (ie you get the files from the SVN).

However just because the models in the directory are new it might not mean that the game is going to use them, if they are not replacements. (and even then there might be filename wonkyness)

What is the problem with compiling the game anyway? I know it sounds scary but it's really just following step by step insturctions without having to understand what they do. Granted it can take a few hours but that should not be a major deterent.

And the beautiful thing about SVN is that you can update your checkout at a later date and only get the files that changed in the repository. much faster than downloading the whole thing again.

Does that awnser your questions?