Development > Artwork
Level’s Graphics
Level:
I made these last summer but was unable to finish them because I got a new job.
Male Power Armor:
Female Power Armor:
Male Flight Armor:
FrontSide
Female Flight Armor:
FrontSide
I know there is already a power armor model, so mine be the heavy alien derived armor.
There may be some problems in the arms that I was working on but didn’t finish.
All but the female power armor are rigged; the female flight armor may not have the correct rig.
They need UV mapping and textures made.
If anyone has suggestion they would be welcome.
I can either send these to someone so anybody can edit them, or edit them myself which may take a while.
I have already posted this but received no comments: I have received permission from Axel Mellinger to use a 2400x1200 rectangular projection version of his All-Sky Milky Way Panorama, for the background of the Geoscape.
He asks that his name be added to the list of credits.
Here is a preview:
And a preview of Blue Marble monthly images:
*Note some of the animations may be messed up on imageshack.
Hoehrer:
First of congratulations on your new job :)
Nice stuff you got there :) The models look ok to me but the final decision/critic is Winter's.
Only one thing I think would be needed to changed (or at least textured that way): the body should not be exposed IMO (e.g. arms&legs)... that's what the (bigger) armour is for after all - among other advantages :)
Starfield-background: Good idea, we have a (not yet 100% working) 3d view of the globe, i think it should be possible to use that here :)
Monthly blue marble images: Yes, i already played with the thought to use them but never came around to do it. Would certainly be a nice touch to show progress fo time :)
On sidenote: Do you know how to export animated md5 models? The current power armour models still need rigging and it would be a general good idea to have the skeleton in Blender (e.g. MAX is fine and all, but we kinda try to switch most of the model-processing to open source tools).
Werner
Winter:
I'm sorry, but the entry for the heavy nanoplate suit in our needed models list specifically mentions "MUST NOT have independent wristbands or giant boots". I think I'll add giant shoulders to that list as well . . .
Either way, I'm afraid your model doesn't fit the new style. We're trying to fix the old team's design gaffes, not compound them. New modelled armour needs to look practical, unlike the old stuff.
Regards,
Winter
Winter:
--- Quote from: "Level" ---I have already posted this but received no comments: I have received permission from Axel Mellinger to use a 2400x1200 rectangular projection version of his All-Sky Milky Way Panorama, for the background of the Geoscape.
He asks that his name be added to the list of credits.
--- End quote ---
'Permission to use' isn't the same thing as 'GPL'. The panorama would have to have a compatible licence.
Regards,
Winter
Level:
Hoehrer,
The job is not very new any more but thank you.
I think I can export animated md5 models, if I have the plugins.
Winter,
I made these last summer and have not edited them much since October, the description did not exist then.
The independent wristbands and boots can easily be changed, as well as the shoulders.
The "giant boots", which there was nothing about, would not be easy to change though.
I kind of like the comic book style of the old stuff, it is what attracted me to both the original X-Com and UFO:AI in the first place.
I would be willing to make something in the "new style", if I have time, and there is a better description of what it should be like, not just what it "MUST NOT" be like.
For Axel Mellinger's All-Sky Milky Way Panorama, though we did not specifically use 'GPL', we did discuses that it would used in multiple free open source games and that it would be redistributable.
Thanks for your consideration, whether they are accepted or not.
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