Thanks for helping fill the void for many sci-fi squad-based fans.I'd much rather play your guys' game than the new one coming out (which has baddies you can kill with your weapons, but somehow they can't do likewise).
Your game looks and plays smooth, is intricate, and has a sci-fi mood to immerse oneself in for hours.I'd rate it 8.5/10 so far, if I may be so bold.
(I just love the weaponry !)
Constructive Criticisms :
I respectfully recommend inclusion of the following.
1) Destructable Terrain.A must have imo.Hard to implement ? I guess so.But even basic destructable terrain would suffice.Label fence f1a, and when f1a is targetted, superimpose a graphic explosion and sound, then instantaneously remove the fence segment, leaving open space.Certainly the fence, or barn door, isn't a hyper-dense graphite hybrid immune to massive explosive force ? (I know, I'm a layperson, not a programmer, obviously).
2) Fast Crouching.When soldier crouches, it takes a loooong time.It should be instant.A comparatively simple sci-fi squad-based game called Taskforce has a demo, and the soldier takes a split second to crouch to one knee.In your game, it looks like an old grannie squatting over a dirty wet toilet seat.
3) Right-Click For Directional Facing Of Soldier.Again, Taskforce has it, it really allows crucial and precise placement.Being able to right click and mouse point towards that southwest garage door, makes movement simpler, less frustrating and complete.
4) Rename Soldiers Feature.Essential for more immersion, on a personal level.Playing a soldier who is (or represents) YOURSELF, lends to a more suspenseful significance of involvement .
5) Hiring New Soldiers, Scientists, Engineers, via the "purchase" icon, and subsequent monitoring of the staff order placed via a "transfers" icon.It seems to facilitate measured staff aquisition.Seeing how many you have, and how many more are arriving in precisely how many days/hours.
6) Slightly louder music and sound effects.Just a volume boost of 10-15% would be nice, with a boost of the lower resonant frequencies (60 hz to 1 khz.It would create more ambience, suspense , and shock with the high powered weapons.
That's all I can think of for now, thanks for your time, and a BIG thanks for providing a QUALITY game for fans of the sci-fi squad-based strategy genre.